I've seen two basic ways to play the skill Knowledge (Local). The first is to allow a character a single Knowledge (Local) skill to represent the character's knowledge about any particular place--where the GM adjusts difficulty of the task based on how likely it is the character will know the information.
For example, if checking to see if a character knows something about his home village, the check might be DC 5. If the character travels to a far off town, then the Knowledge (Local) check for the same type of information might be DC 10 or DC 15 because the character isn't that familiar with the new area. If the character is in a far-off foreign land where he doesn't understand the customs and is not of the predominate race, then the check might be made at a DC 30 or more.
The second way I've seen Knowledge (Local) used is to have the skill tied to a particular place or region, and the character has to purchase different Knowledge (Local) skills for different places and regions as he travels.
Which method do you think is intended by the default 3.5 d20 rules?
Which method do you think is best to use in a game?
For example, if checking to see if a character knows something about his home village, the check might be DC 5. If the character travels to a far off town, then the Knowledge (Local) check for the same type of information might be DC 10 or DC 15 because the character isn't that familiar with the new area. If the character is in a far-off foreign land where he doesn't understand the customs and is not of the predominate race, then the check might be made at a DC 30 or more.
The second way I've seen Knowledge (Local) used is to have the skill tied to a particular place or region, and the character has to purchase different Knowledge (Local) skills for different places and regions as he travels.
Which method do you think is intended by the default 3.5 d20 rules?
Which method do you think is best to use in a game?