iwatt
First Post
I've always been bothered with the way identifying creatures using knowledge is defined in the RAW. As it stands, it's harder for a wizard to identify a Bear than a mephit. (assuming equal skill modifiers in both areas). So I proposed the following rules change:
KNOWLEDGE SKILLS
To identify creatures and their abilities, a knowledge check result determines what information, if any, you obtain. The DCs listed are for creatures qualified as common. For more mysterious or unknown creatures, adjust the DC.
The tiers of Knowledge checks, and the information they provide are:
DC 5 Basic: Name/Type of creature.
DC 10 Advanced: How big a threat it is? (Give CR range for example)
DC 15 Expert: A Strength and a weakness. (A special attack, and one of it's vulnerabilities)
DC 20 Master: A complete understanding of the beast.
Creatures can be catalogued as:
I) Common: Use base DCs
II) Uncommon: Adjust base DCs by +5
III) Rare: Adjust base DCs by +10
IV) Extremely Rare: Adjust base DCs by +15
V) Nearly Unique: Adjust base DCs by +20
Common - seen frequently, mostly animal or very prevalent in area (ie goblins in a area known to be controlled by goblins)
Uncommon - one of the local top predators in an area, travelers frequently warned about them. (i.e.) Ogres, Ghouls, gaint spiders, demon/devil identification (lemure vs drech)
Rare - The impressive and locally famous beasts, monsters that are native to the area, but have not been refered to or previously mentioned in the campign.
ie Dragons in nearby habitats, Sphinx in dessert or barrens, Aboleth in underdark most demons/devils.
Very Rare - WTF monsters - Grey Renders, Purple Worms, Tojanda, beholders, Gotorsti demons
Nearly Unique - a monster that the party would have no way of knowing about, new to the world or where only one exists in the world - ethergaunt, katori, juggernaut, Radient Dragon.
Some unique monsters are better known, ie if your world has a tarrasque, and it has ever been awake in recorded history people may know of it.
EDIT: The guidelines describing rarity were provide by courtesy of EvilHalfling. Thanx EH.
KNOWLEDGE SKILLS
To identify creatures and their abilities, a knowledge check result determines what information, if any, you obtain. The DCs listed are for creatures qualified as common. For more mysterious or unknown creatures, adjust the DC.
The tiers of Knowledge checks, and the information they provide are:
DC 5 Basic: Name/Type of creature.
DC 10 Advanced: How big a threat it is? (Give CR range for example)
DC 15 Expert: A Strength and a weakness. (A special attack, and one of it's vulnerabilities)
DC 20 Master: A complete understanding of the beast.
Creatures can be catalogued as:
I) Common: Use base DCs
II) Uncommon: Adjust base DCs by +5
III) Rare: Adjust base DCs by +10
IV) Extremely Rare: Adjust base DCs by +15
V) Nearly Unique: Adjust base DCs by +20
Common - seen frequently, mostly animal or very prevalent in area (ie goblins in a area known to be controlled by goblins)
Uncommon - one of the local top predators in an area, travelers frequently warned about them. (i.e.) Ogres, Ghouls, gaint spiders, demon/devil identification (lemure vs drech)
Rare - The impressive and locally famous beasts, monsters that are native to the area, but have not been refered to or previously mentioned in the campign.
ie Dragons in nearby habitats, Sphinx in dessert or barrens, Aboleth in underdark most demons/devils.
Very Rare - WTF monsters - Grey Renders, Purple Worms, Tojanda, beholders, Gotorsti demons
Nearly Unique - a monster that the party would have no way of knowing about, new to the world or where only one exists in the world - ethergaunt, katori, juggernaut, Radient Dragon.
Some unique monsters are better known, ie if your world has a tarrasque, and it has ever been awake in recorded history people may know of it.
EDIT: The guidelines describing rarity were provide by courtesy of EvilHalfling. Thanx EH.
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