[Kobold Press] Campaign Builder: Castles & Crowns for 5th Edition D&D & TOV

Marc Radle

Legend
Campaign Builder: Castles & Crowns for 5th Edition D&D & TOV
Rule your realm! Build and grow kingdoms for your campaign, with toolkits for realms, noble families, and campaign planning.
Campaign Builder is a set of tabletop RPG tools designed to improve worldbuilding, expand your game options, and delight anyone who is homebrewing a campaign or riffing on published materials.

Each Campaign Builder volume focuses on a major campaign element. Campaign Builder: Castles & Crowns is the second in this series. Each Campaign Builder project also includes an extensive Map Folio with a dozen or more enormous wet/dry erase maps for tabletop play.

Check out the free preview PDF for Campaign Builder: Castles & Crowns! Download PDF.

https://www.kickstarter.com/projects/deepmagic/campaign-builder-castles-and-crowns-for-5th-edition-dandd-tov/description


Castles & Crowns Hero image.jpg
 

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Reynard

Legend
How does this book compare and contrast with other similar books, such as MCDM's Strongholds and Followers, or Legendary Games' Ultimate Kingdom series?
 

Marc Radle

Legend
How does this book compare and contrast with other similar books, such as MCDM's Strongholds and Followers, or Legendary Games' Ultimate Kingdom series?
Great question!
Those are both great books :)

Castles and Crowns has a better balance of GM to Player resources, and the unique map folio ensures you have everything you need to take your game's kingdoms to the next level.

If you've seen Campaign Builder: Cities and Towns, that should give a great idea what kind of book Castles and Crowns will be
 


Whizbang Dustyboots

Gnometown Hero
How does this book compare and contrast with other similar books, such as MCDM's Strongholds and Followers, or Legendary Games' Ultimate Kingdom series?
The Cities & Towns book is very heavily focused on building your own cities and towns, rather than being plug-and-play elements to drop into each (although those exist as examples). If you want to roll up your sleeves and make a richly detailed city that you can use in your campaign for years, it's your book.
 

Marc Radle

Legend
Thanks - that's a great synopsis!

Now, just replace Cities & Towns with Castles & Crowns, and the replace "building your own cities and towns ... If you want to roll up your sleeves and make a richly detailed city that you can use in your campaign for years, it's your book" with "building your own kingdoms ... If you want to roll up your sleeves and make a richly detailed kingdom that you can use in your campaign for years, it's your book" and you have an equally good synopsis of Campaign Builder: Castles & Crowns! :)
 




Marc Radle

Legend
No mass combat?
Ah!

War is presented with options for streamlining battles, including considerations for unit strength, tactical advantage, and equipment levels in determining the outcome (from decisive to marginal victory or even stalemate). Includes thoughts on retreat, truce, and surrender, resources and supplies, morale, and siege events.

The siege section cover tactics, complications, and different types of siege equipment, including new statted siege weapons, such as the spiked log tower, clockwork catapult, and fire lances.

The "mass combat" is distilled down to a single opposed d20 roll (per unit of soldiers) modified by war leader proficiency plus unit strength. Tactical advantage and equipment level can further modify this.
 

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