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Kobold Quarterly's Dark Roads and Golden Hells


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Pour

First Post
I'm really on the fence about becoming a patron. On the one hand, I'm entirely down for Planescape-like material that I can actually be a part of designing, however I am an exclusively 4e DM, so the idea of paying so much for a secondary supplement has me wary. By supplement, does that mean 4e comparable material for everything in the PF book or it more of a passing nod?
 

TarionzCousin

Second Most Angelic Devil Ever
I'm really on the fence about becoming a patron. On the one hand, I'm entirely down for Planescape-like material that I can actually be a part of designing, however I am an exclusively 4e DM, so the idea of paying so much for a secondary supplement has me wary. By supplement, does that mean 4e comparable material for everything in the PF book or it more of a passing nod?
If I recall correctly, there will be 4E info in sidebars or supplemental material.
 


sciborg3

First Post
I think the kobold afterlife might make it in. A lot depends on patron input, as I am beginning to understand since this is my first project.

As to 4e support, I would check in at the KQ boards where Wolfgang and Dan give better answers than I could: :: View topic - [Project] Dark Roads and Golden Hells

Finally, I'm going to toss out a quote, by, well, me, from Planewalker:

"As we near the deadline, I figure I should make a final push for people to join while the entry price is cheaper.

The project has me very excited. I find myself going through the day, thinking about new locations and new interactions for the cosmology being planned out. Here are three major things that stand out to me about this project:

1) Relationship between Good and Evil: The celestials and the fiends are the major conflict, but this a giant Cold War between the two sides. Spy games, manipulation/guidance of mortal souls, and the struggle to define the Ideals (War, Art, Freedom, etc) are major parts of this battle.

2) Planar Paths and Waystations: Portals were done masterfully by Planescape, so a major focus as been other means of travel. Sailing on the Black Ships of Leng, hitching a ride from a Valkyrie, walking the Nine Alignment Roads.

Traveling the roads one might find taverns with portals, and maybe one day your character can own them. You might also enter the Market, a place overseen by the Guardians who seem to be concerned only with stopping any conflict that might interrupt the flow of trade between the planes.

3) Relationship between Law and Chaos: One of my favorite parts, the idea that Order and Chaos can be lovers, can work together to create great Art, and meet at places such as the Great Casino which exalts the Laws of Probability (and thus Unpredictability)."
 


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