D.Shaffer
First Post
DMG2 introduced booby traps for this very reason. They're cheap, easy to create CR 1/2 traps that dont require GP to create (With a survival check). I figure kobold lairs are chock full of the things.Moonstone Spider said:How much could one reasonably expect these traps to cost? I was under the impression DnD made traps ridiculously expensive for their effects. It'd be silly for this huddling shivering group of ten kobolds to have half a million GP worth of traps.
Unfortunately, they didnt include rules to designing the suckers. As a quick and dirty way, i just say any trap under CR 1 is a booby trap.
Out of curiosity, how muck of a CR 'boost' would you say adding Filth Fever to a spike trap would be?
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