szilard
First Post
I'm going to run Keep on the Shadowfell for three players. Currently, they are thinking of playing an Eladrin Wizard, an Elf Cleric, and a Dragonborn Warlord.
Things I'm worried about:
The Warlord may get roped into the defender role and may not really be able to make full use of his ally-boosting powers.
Three PCs in an adventure built for five. I can cut out a kobold here or there, but I don't know if there's anything else I should do.
I don't want them to take extended rests significantly more often than a larger group. I was thinking of maybe giving them an extra healing surge or two. Thoughts?
I know teamwork is a big deal in 4e. How well do the rules scale with party size?
-Stuart
Things I'm worried about:
The Warlord may get roped into the defender role and may not really be able to make full use of his ally-boosting powers.
Three PCs in an adventure built for five. I can cut out a kobold here or there, but I don't know if there's anything else I should do.
I don't want them to take extended rests significantly more often than a larger group. I was thinking of maybe giving them an extra healing surge or two. Thoughts?
I know teamwork is a big deal in 4e. How well do the rules scale with party size?
-Stuart