nightspaladin
Explorer
First I would like to say how much my group enjoyed our first foray into 4e with Raiders of Oakhurst Reloaded. We all had a blast. That being said, I am running KoTS this weekend and I am struck with a problem in the introduction
The First section of KoTS is extremely similiar to Raiders. It is functionally a strip down version of it. Kobold Bashing, town in trouble, Lair stomping etc... What I am concerned about is that it's going to be very repetitive of the last game, and a little boring. Does anyone have any thoughts on this? I have considered simply changing the race of the attacks to Goblin for flavor, or maybe even throw in some Duergar, as they are hinted out in the foreshadowing on H2. I have also considered simply trhowing out much of the opening. My only problem with that is that they will be behind the expected EXP curve when the tough battles begin. I have even considered skipping it and letting them keep the EXP from raiders as starting bonus, even though they are different characters... Any thoughts would be greatly appreciated.
The First section of KoTS is extremely similiar to Raiders. It is functionally a strip down version of it. Kobold Bashing, town in trouble, Lair stomping etc... What I am concerned about is that it's going to be very repetitive of the last game, and a little boring. Does anyone have any thoughts on this? I have considered simply changing the race of the attacks to Goblin for flavor, or maybe even throw in some Duergar, as they are hinted out in the foreshadowing on H2. I have also considered simply trhowing out much of the opening. My only problem with that is that they will be behind the expected EXP curve when the tough battles begin. I have even considered skipping it and letting them keep the EXP from raiders as starting bonus, even though they are different characters... Any thoughts would be greatly appreciated.
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