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<blockquote data-quote="Cor Azer" data-source="post: 5677089" data-attributes="member: 870"><p>As Skaldi pulls himself from the cool water steaming around him, his eyes momentarily catch sight of a pole boat being pulled free from the wreckage of the platform, and he scrambles aboard before the current hauls it downstream. The small dip for holding cargo is empty - it's probable that anything that was there got dumped in the river, but the four poles are still strapped on at the corners, keeping the shallow hull still balanced.</p><p></p><p>As he moves along the north bank from the once-platform, Daigon notices Skaldi float past in the recovered pole boat, mere feet from the shore line.</p><p></p><p>Just ahead of Skaldi's pole boat, Olaf the Mean moves easily through the water, letting the current help him forward as well, even though the cool water splashes annoyingly in his face.</p><p></p><p>On the north shore, Dossk and Satoshi run along the rocky shore, unknowingly keeping pace with each other, while on the south shore, Kadlin leads them by nearly twenty feet.</p><p></p><p>Kjula finishes tying off his rope to one of the surviving bamboo pillars, and is almost immediately inundated with calls for help from several of the townsfolk who've yet to pull themselves from the water.</p><p></p><p>The two men of the Blood of Ursolm dig their feet into the rocky riverbed to try holding against the current, each with an outstretched arm holding their thegn, but a few feet away, Srothgar loses his footing in the water, and is carried downstream only a short distance behind Skaldi's pole boat, followed by two other villagers.</p><p></p><p>The goblin on the late thegn's funeral boat ceases his celebration, noting several people rushing towards him. The roar of the nearby waterfall drowns out any shouts directed at him, but he's not so stupid as to believe they mean anything but his death. The amulet on his chest flashes again as the flames try to taste his flesh, although Kadlin notes that it is less bright than before.</p><p></p><p>Quickly he drops his small prize into a pouch, but keeps his grip firmly on the stolen axe. From his belt he pulls out a small length of rope, and whips it at a rocky outcropping on the south bank as the current pulls the floating pyre past. Almost impossibly, the short length of rope stretches across half the river and somehow secures itself to the rock. With a snap, it contracts, pulling the goblin free of the burning boat and landing him on the south bank, closer to the cliff's edge than the chasing female ranger.</p><p></p><p>[ooc]I wasn't necessarily planning on their being a pole boat, but it makes sense that there might be some, so sure, Skaldi can find one. That sort of thing will be allowed in the future as well - if you want to add reasonable window dressing to a scene, feel free to do so as long as it doesn't contradict anything I've said (so if I said you're in a windowless room, don't go trying to pull back a curtain that reveals one...)[/ooc]</p><p></p><p>[sblock=Rough Map]</p><p>Rough map... (I have no idea if this'll be clear or not)</p><p>River: 200ft/40sq wide</p><p>W: Waterfall</p><p>B: Bridge (level with banks at ends, 40ft high in center)</p><p>P: Collapsed platform, most of the townsfolk stuck in the water</p><p>o: Olaf (Voda Vosa)</p><p>s: Kjula (Someone)</p><p>g: Goblin</p><p>k: Kadlin (pathfinderq1)</p><p>d: Dossk (GROMkill)</p><p>t: Skaldi (twilsemail)</p><p>p: Satoshi (Pentius)</p><p>w: Daigon (Walking Dad)</p><p>y: Srothgar the Younger, two random townsfolk</p><p>x: empty space holder</p><p>... Curses! Why must my players always choose names starting with the same letters?!?</p><p></p><p>North bank:</p><p>W<-- 20sq -->x<-- 80sq -->x<-- 4sq -->dp<-- 16sq -->B<-- 44sq -->x<-- 16sq -->xx<-- 12sq -->w<-- 8sq -->sP</p><p>River:</p><p>W<-- 20sq -->x<-- 80sq -->x<-- 4sq -->xx<-- 16sq -->B<-- 44sq -->o<-- 16sq -->ty<-- 12sq -->x<-- 8sq --></p><p>South bank:</p><p>W<-- 20sq -->g<-- 80sq -->k<-- 4sq -->xx<-- 16sq -->B<-- 44sq -->x<-- 16sq -->xx<-- 12sq -->x<-- 8sq -->[/sblock]</p><p></p><p>[sblock=Encounter special traits]</p><p>Anyone in the water moves downstream 20 squares at the end of the round due to the current.</p><p>The water is fast moving, but not particularly choppy. A DC 10 Athletics check could let you swim your speed, but the river is shallow enough that there's no fear of drowning with failure.</p><p>Up to eight people can fit on a pole boat, but only four can use poles at a time; one more boat could be salvaged from the platform. Each move action used to pole the boat moves it 6 squares.[/sblock]</p><p></p><p>[ooc]I will try to use better maps when I can, but this first encounter is spread across such a large area that it's a bit awkward to do up a 200 square wide by 50 square high map. If/when action is more "zoomed in", I'll try to bring up a proper map.</p><p></p><p>Also, I do a lot of my updates through my iPhone, so I was planning on doing my maps through Google Docs (Spreadsheet) so I have editing access on my various devices. Unless someone has a better idea? (Post to the OOC thread so we don't derail the IC too much)[/ooc]</p><p></p><p>[sblock=Goblin]</p><p>Oh, and in case someone can figure a way to get an attack off...</p><p></p><p>Goblin Vengeance-seeker</p><p>HP: 92; Bloodied 46</p><p>AC 21; Fort 17; Reflex 17; Will 14</p><p></p><p>... Yeah, not a typical goblin</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 5677089, member: 870"] As Skaldi pulls himself from the cool water steaming around him, his eyes momentarily catch sight of a pole boat being pulled free from the wreckage of the platform, and he scrambles aboard before the current hauls it downstream. The small dip for holding cargo is empty - it's probable that anything that was there got dumped in the river, but the four poles are still strapped on at the corners, keeping the shallow hull still balanced. As he moves along the north bank from the once-platform, Daigon notices Skaldi float past in the recovered pole boat, mere feet from the shore line. Just ahead of Skaldi's pole boat, Olaf the Mean moves easily through the water, letting the current help him forward as well, even though the cool water splashes annoyingly in his face. On the north shore, Dossk and Satoshi run along the rocky shore, unknowingly keeping pace with each other, while on the south shore, Kadlin leads them by nearly twenty feet. Kjula finishes tying off his rope to one of the surviving bamboo pillars, and is almost immediately inundated with calls for help from several of the townsfolk who've yet to pull themselves from the water. The two men of the Blood of Ursolm dig their feet into the rocky riverbed to try holding against the current, each with an outstretched arm holding their thegn, but a few feet away, Srothgar loses his footing in the water, and is carried downstream only a short distance behind Skaldi's pole boat, followed by two other villagers. The goblin on the late thegn's funeral boat ceases his celebration, noting several people rushing towards him. The roar of the nearby waterfall drowns out any shouts directed at him, but he's not so stupid as to believe they mean anything but his death. The amulet on his chest flashes again as the flames try to taste his flesh, although Kadlin notes that it is less bright than before. Quickly he drops his small prize into a pouch, but keeps his grip firmly on the stolen axe. From his belt he pulls out a small length of rope, and whips it at a rocky outcropping on the south bank as the current pulls the floating pyre past. Almost impossibly, the short length of rope stretches across half the river and somehow secures itself to the rock. With a snap, it contracts, pulling the goblin free of the burning boat and landing him on the south bank, closer to the cliff's edge than the chasing female ranger. [ooc]I wasn't necessarily planning on their being a pole boat, but it makes sense that there might be some, so sure, Skaldi can find one. That sort of thing will be allowed in the future as well - if you want to add reasonable window dressing to a scene, feel free to do so as long as it doesn't contradict anything I've said (so if I said you're in a windowless room, don't go trying to pull back a curtain that reveals one...)[/ooc] [sblock=Rough Map] Rough map... (I have no idea if this'll be clear or not) River: 200ft/40sq wide W: Waterfall B: Bridge (level with banks at ends, 40ft high in center) P: Collapsed platform, most of the townsfolk stuck in the water o: Olaf (Voda Vosa) s: Kjula (Someone) g: Goblin k: Kadlin (pathfinderq1) d: Dossk (GROMkill) t: Skaldi (twilsemail) p: Satoshi (Pentius) w: Daigon (Walking Dad) y: Srothgar the Younger, two random townsfolk x: empty space holder ... Curses! Why must my players always choose names starting with the same letters?!? North bank: W<-- 20sq -->x<-- 80sq -->x<-- 4sq -->dp<-- 16sq -->B<-- 44sq -->x<-- 16sq -->xx<-- 12sq -->w<-- 8sq -->sP River: W<-- 20sq -->x<-- 80sq -->x<-- 4sq -->xx<-- 16sq -->B<-- 44sq -->o<-- 16sq -->ty<-- 12sq -->x<-- 8sq --> South bank: W<-- 20sq -->g<-- 80sq -->k<-- 4sq -->xx<-- 16sq -->B<-- 44sq -->x<-- 16sq -->xx<-- 12sq -->x<-- 8sq -->[/sblock] [sblock=Encounter special traits] Anyone in the water moves downstream 20 squares at the end of the round due to the current. The water is fast moving, but not particularly choppy. A DC 10 Athletics check could let you swim your speed, but the river is shallow enough that there's no fear of drowning with failure. Up to eight people can fit on a pole boat, but only four can use poles at a time; one more boat could be salvaged from the platform. Each move action used to pole the boat moves it 6 squares.[/sblock] [ooc]I will try to use better maps when I can, but this first encounter is spread across such a large area that it's a bit awkward to do up a 200 square wide by 50 square high map. If/when action is more "zoomed in", I'll try to bring up a proper map. Also, I do a lot of my updates through my iPhone, so I was planning on doing my maps through Google Docs (Spreadsheet) so I have editing access on my various devices. Unless someone has a better idea? (Post to the OOC thread so we don't derail the IC too much)[/ooc] [sblock=Goblin] Oh, and in case someone can figure a way to get an attack off... Goblin Vengeance-seeker HP: 92; Bloodied 46 AC 21; Fort 17; Reflex 17; Will 14 ... Yeah, not a typical goblin [/sblock] [/QUOTE]
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