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Koukonsögur - Saga of the Trollfed Aerie - IC
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<blockquote data-quote="GROMkill" data-source="post: 5713662" data-attributes="member: 6676989"><p>[ooc]Couldn't find mechanics for 4e about attempting to tie up enemies with a rope. @<u><a href="http://www.enworld.org/forum/member.php?u=870" target="_blank">Cor Azer</a></u> What should I roll?[/ooc]</p><p></p><p>Dossk quickly looks between the flapping bats and the retreating goblin. He is relieved when the goblin slips past the horn, making no obvious attempt to blow it for a warning call. Just to be sure, he reaches into his backpack, while staring down the goblin.</p><p></p><p>Whipping out his trusty rope, his jaw clenches as he approaches the goblin, every step seething in menacing behavior.</p><p></p><p>[sblock=Mechanics]</p><p><strong>Minor:</strong> Take out rope</p><p></p><p><strong>Move:</strong> Walk to X5</p><p></p><p><strong>Standard:</strong> Attempt to tie up Goblin 3[/sblock]</p><p>[sblock=Dossk]<strong><span style="color: Silver">Dossk Wjeltekamr</span></strong> Male Mul Fighter 1</p><p>Initiative: +1</p><p>Passive Perception: 11</p><p>Passive Insight: 11</p><p>Senses: Normal </p><p>AC: 17</p><p>Fort:16</p><p>Reflex:11</p><p>Will:11</p><p>HP:<span style="color: red">33</span>/33</p><p>Bloodied:16</p><p>Surge Value:8</p><p>Surges left:13/14</p><p>Action Points: <span style="color: red">1</span></p><p></p><p> <strong>Powers:</strong> <span style="color: Green"></span></p><p><span style="color: Green"></span></p><p><span style="color: Green">Combat Challenge</span></p><p><span style="color: Green">Footwork Lure</span></p><p><span style="color: Green">Brash Strike</span> </p><p><span style="color: red">Guardian's Counter [ ] </span></p><p><span style="color: red">Hack and Hew [ ] </span></p><p><span style="color: red">Incredible Toughness [ ]</span> </p><p><span style="color: gray">Villain's Menace [ ]</span> </p><p></p><p><strong>Other Abilities:</strong> <span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red">Second Wind [ ]</span></p><p></p><p><strong>Conditions:</strong> </p><p></p><p>None</p><p></p><p>[sblock=Important Features]</p><p><strong>Tireless:</strong> You require 6 hours of sleep every 3 days.</p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="GROMkill, post: 5713662, member: 6676989"] [ooc]Couldn't find mechanics for 4e about attempting to tie up enemies with a rope. @[U][URL="http://www.enworld.org/forum/member.php?u=870"]Cor Azer[/URL][/U] What should I roll?[/ooc] Dossk quickly looks between the flapping bats and the retreating goblin. He is relieved when the goblin slips past the horn, making no obvious attempt to blow it for a warning call. Just to be sure, he reaches into his backpack, while staring down the goblin. Whipping out his trusty rope, his jaw clenches as he approaches the goblin, every step seething in menacing behavior. [sblock=Mechanics] [B]Minor:[/B] Take out rope [B]Move:[/B] Walk to X5 [B]Standard:[/B] Attempt to tie up Goblin 3[/sblock] [sblock=Dossk][B][COLOR=Silver]Dossk Wjeltekamr[/COLOR][/B] Male Mul Fighter 1 Initiative: +1 Passive Perception: 11 Passive Insight: 11 Senses: Normal AC: 17 Fort:16 Reflex:11 Will:11 HP:[COLOR=red]33[/COLOR]/33 Bloodied:16 Surge Value:8 Surges left:13/14 Action Points: [COLOR=red]1[/COLOR] [B]Powers:[/B] [COLOR=Green] Combat Challenge Footwork Lure Brash Strike[/COLOR] [COLOR=red]Guardian's Counter [ ] Hack and Hew [ ] Incredible Toughness [ ][/COLOR] [COLOR=gray]Villain's Menace [ ][/COLOR] [B]Other Abilities:[/B] [COLOR=red] Second Wind [ ][/COLOR] [B]Conditions:[/B] None [sblock=Important Features] [B]Tireless:[/B] You require 6 hours of sleep every 3 days. [/sblock][/sblock] [/QUOTE]
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