Royal EnfieldOrdnance Liquid Propellant Assault Rifle LPA1
The LPA1 is a twin-magazine, liquid-propellant, variable velocity assaultrifle, designed as a multi-role small arms weapon system that is enteringlimited test service. The LPA1 is laid out in a traditional bullpupconfiguration with the liquid propellant stored in a self-sealing armouredcassette in the butt. The twin helical magazines are situated on either side ofthe receiver. Each magazine holds 45 rounds, giving the rifle an immense 90round ammo supply. With dual magazines it is possible to carry mixed ammo typesfor greater flexibility, coming in 5.56 mm.
The rifle has three velocity setting, which can be selected manually or througha weapon link. The settings are 1) low-riot, 2) medium-urban, and 3) high-fullcombat. Because of the high recoil on full velocity, a hydro-pneumatic recoildamper was built into the rifle. The liquid propellant is injected into thebreech under computer control, the amount injected depends on the velocitysetting and range of the target. This information comes from the integral sightand rangefinder situated on top of the receiver. The LPA1 carries enough liquidpropellant to fire 180 rounds at high velocity.
LPA1 (PL Late 5/early 6)
Damage: 2d4 / 2d8 / 2d10+1
Critical: 20
Damage Type: ballistic
Range Increment: 60 ft / 65 ft / 95 ft
Rate of Fire: S, A
Size: large
Weight: 16
Ammo: 90 (2 boxes) and 180 liquid
Purchase DC: 19 Rare Mil (+4)
Notes: Has built in sight and laser rangefinder, dual magazines which allowsfor two different ammunition types to be used, switching between magazines is afree action. Replacing a single magazine is a move-equivalent action, replacingthe liquid propellant is a standard action. Autofire and burst fire penaltiesare reduced by 1 on settings 1 and 2, but not 3.
Ravager
The ravager is a pump shotgun with two tubular magazines to increase it'sammunition capacity. The barrel and magazines are laid out in a triangle, withthe barrel at the top point and the two magazines making up the two lowerpoints. A single pump connects to both tubes and is well padded and grooved fora more comfortable fit. A thumb selector allows for easy switching betweeneither magazine, which can allow for more versatility of being able to load twodifferent types of rounds. At only 26.1 inches long, the ravager is a decentsize, but doesn't come with a stock. An optional stock is available. Mountingrails on either side of the barrel allow for tactical lights or even lasertargeters to be attached.
Name (PL5 Personal Firearms Proficiency)
Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 30 ft
Rate of Fire: s
Size: Large
Weight: 12 lb
Ammo: 12 (2 sets of 6 internal)
Purchase DC: 17 Lic (+1)
Notes: The weapon has two tubemagazines, with a thumb selector to switch between the two as a free action anynumber of times in a round. Universal mounts on both sides of barrel to allowmounting of devices. Mount for optional stock, adds 2 lbs to weight, PDC 8.
M-25
As the M-16 is showing its age, newer weapons were needed. The M-25 wasselected for its replacement. A bullpup design, reducing the overall length,using an ambidextrous design and more ergonomic curved handles, which alsoreduce chances of snagging, the M-25 was a great improvement over the olderM-16. With two universal mounts, one under the barrel and one on top. Insteadof a normal magazine, the M-25 uses a 50 round cylindrical magazine that fitsinto the stock. The M-25 uses caseless 5.56mm rounds, but with a simpleconversion, with a kit that fits in the forward handle, the M-25 can be made tofire older rounds with casings.
M-25 (PL5 Personal firearms Proficiency)
Damage: 2d8
Critical: 20
Damage Type: ballistic
Range Increment: 90 ft
Rate of Fire: S, A
Size: Large
Weight: 6.5 lb.
Ammo: 50 box
Purchase DC: 17 (Mil +3)
Notes: Ambidextrous design, two mounts for scopes and other accessories, firescaseless 5.56mm but can be converted to fire standard 5.56mm cased rounds withbuilt in kit and Repair check DC 13 and 10 minutes of work. Uses light weightmaterials (reduced weight gadget).
Hedgehog NeedleRifle
A needle rifle that fires a stream of 1mm diameter stainless steel slivers bymeans of oscillating magnetic fields, using a similar principle as rail guns,gives the Hedgehog excellent range for a needle rifle. Silent except for thehiss of the flying projectiles, the Hedgehog has no muzzle flash to reveal itsposition. Due to the relatively low kinetic energy of individual projectiles,the hedgehog is not designed to punch through heavy armour, but is devastatingagainst unarmoured or lightly armoured infantry. The hedgehog is sealed anddesigned to work in virtually any environment, from normal air to vacuum, underwater and even exotic atmospheres.
Besides having semi and full automatic fire modes, the hedgehog has a widefield fire mode, firing a large amount of metal slivers in a cone like area,however using up a large amount of ammunition in the process and with a muchshorter range.
Hedgehog Needle Rifle (PL7)
Damage: 2d6
Critical: 20x2
Damage Type: Slashing
Range Increment: 90 ft
Rate of Fire: S, A
Size: Large
Weight: 12 lb
Ammo: 200 box
Purchase DC: 20 Res (+2)
Notes:
Wide Field Mode - This fire mode sets the Hedgehog to single fire and fills a50 foot long, 25 foot wide cone with slivers of metal, damaging all within.Reflex DC 20 for half damage, uses 20 rounds of ammunition.
P9 Sonic HarpoonArtillery Remote Projectile Rifle
The P9 Sonic Harpoon Artillery Remote Projectile Rifle (SHARP Rifle), nicknamedthe Sharp Stick after its unique ammunition, is a prototype weapon that fires atime-delayed explosive tipped darts. Instead of normal explosives, the SHARPuses powerful sonic emitters to create a sonic shockwave. The premise of thisdesign was to create an alternate form of area damaging munition that wouldn'tset off potential flammable or temperate sensitive materials. The sonicshockwave is powerful and resonates in numerous frequencies allowing it to beused to damage structures, although not quite as effective as focused sonics orother more standard explosives.
SHARP Rifle (PL5-6 Personal Firearms Proficiency)
Damage: 2d6 + 2d8
Critical: 20
Damage Type: ball + sonic
Range Increment: 80 ft + 15 ft blast radius (DC 15 for half except the originaltarget struck, no save allowed).
Rate of Fire: S, A
Size: Large
Weight: 16 lbs
Ammo: 15
Purchase DC: 23 Mil +3
Notes: Ammunition has timer delay, easily selectable as a free action beforefiring. Can delay by 1 to 3 rounds (6 to 18 seconds). The sonic damage ignores5 points of hardness. Those in the blast radius must make a Fort Save DC 15 orbe deafened for 1d4 rounds.
10 rounds of ammunition PDC 12.
The LPA1 is a twin-magazine, liquid-propellant, variable velocity assaultrifle, designed as a multi-role small arms weapon system that is enteringlimited test service. The LPA1 is laid out in a traditional bullpupconfiguration with the liquid propellant stored in a self-sealing armouredcassette in the butt. The twin helical magazines are situated on either side ofthe receiver. Each magazine holds 45 rounds, giving the rifle an immense 90round ammo supply. With dual magazines it is possible to carry mixed ammo typesfor greater flexibility, coming in 5.56 mm.
The rifle has three velocity setting, which can be selected manually or througha weapon link. The settings are 1) low-riot, 2) medium-urban, and 3) high-fullcombat. Because of the high recoil on full velocity, a hydro-pneumatic recoildamper was built into the rifle. The liquid propellant is injected into thebreech under computer control, the amount injected depends on the velocitysetting and range of the target. This information comes from the integral sightand rangefinder situated on top of the receiver. The LPA1 carries enough liquidpropellant to fire 180 rounds at high velocity.
LPA1 (PL Late 5/early 6)
Damage: 2d4 / 2d8 / 2d10+1
Critical: 20
Damage Type: ballistic
Range Increment: 60 ft / 65 ft / 95 ft
Rate of Fire: S, A
Size: large
Weight: 16
Ammo: 90 (2 boxes) and 180 liquid
Purchase DC: 19 Rare Mil (+4)
Notes: Has built in sight and laser rangefinder, dual magazines which allowsfor two different ammunition types to be used, switching between magazines is afree action. Replacing a single magazine is a move-equivalent action, replacingthe liquid propellant is a standard action. Autofire and burst fire penaltiesare reduced by 1 on settings 1 and 2, but not 3.
Ravager
The ravager is a pump shotgun with two tubular magazines to increase it'sammunition capacity. The barrel and magazines are laid out in a triangle, withthe barrel at the top point and the two magazines making up the two lowerpoints. A single pump connects to both tubes and is well padded and grooved fora more comfortable fit. A thumb selector allows for easy switching betweeneither magazine, which can allow for more versatility of being able to load twodifferent types of rounds. At only 26.1 inches long, the ravager is a decentsize, but doesn't come with a stock. An optional stock is available. Mountingrails on either side of the barrel allow for tactical lights or even lasertargeters to be attached.
Name (PL5 Personal Firearms Proficiency)
Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 30 ft
Rate of Fire: s
Size: Large
Weight: 12 lb
Ammo: 12 (2 sets of 6 internal)
Purchase DC: 17 Lic (+1)
Notes: The weapon has two tubemagazines, with a thumb selector to switch between the two as a free action anynumber of times in a round. Universal mounts on both sides of barrel to allowmounting of devices. Mount for optional stock, adds 2 lbs to weight, PDC 8.
M-25
As the M-16 is showing its age, newer weapons were needed. The M-25 wasselected for its replacement. A bullpup design, reducing the overall length,using an ambidextrous design and more ergonomic curved handles, which alsoreduce chances of snagging, the M-25 was a great improvement over the olderM-16. With two universal mounts, one under the barrel and one on top. Insteadof a normal magazine, the M-25 uses a 50 round cylindrical magazine that fitsinto the stock. The M-25 uses caseless 5.56mm rounds, but with a simpleconversion, with a kit that fits in the forward handle, the M-25 can be made tofire older rounds with casings.
M-25 (PL5 Personal firearms Proficiency)
Damage: 2d8
Critical: 20
Damage Type: ballistic
Range Increment: 90 ft
Rate of Fire: S, A
Size: Large
Weight: 6.5 lb.
Ammo: 50 box
Purchase DC: 17 (Mil +3)
Notes: Ambidextrous design, two mounts for scopes and other accessories, firescaseless 5.56mm but can be converted to fire standard 5.56mm cased rounds withbuilt in kit and Repair check DC 13 and 10 minutes of work. Uses light weightmaterials (reduced weight gadget).
Hedgehog NeedleRifle
A needle rifle that fires a stream of 1mm diameter stainless steel slivers bymeans of oscillating magnetic fields, using a similar principle as rail guns,gives the Hedgehog excellent range for a needle rifle. Silent except for thehiss of the flying projectiles, the Hedgehog has no muzzle flash to reveal itsposition. Due to the relatively low kinetic energy of individual projectiles,the hedgehog is not designed to punch through heavy armour, but is devastatingagainst unarmoured or lightly armoured infantry. The hedgehog is sealed anddesigned to work in virtually any environment, from normal air to vacuum, underwater and even exotic atmospheres.
Besides having semi and full automatic fire modes, the hedgehog has a widefield fire mode, firing a large amount of metal slivers in a cone like area,however using up a large amount of ammunition in the process and with a muchshorter range.
Hedgehog Needle Rifle (PL7)
Damage: 2d6
Critical: 20x2
Damage Type: Slashing
Range Increment: 90 ft
Rate of Fire: S, A
Size: Large
Weight: 12 lb
Ammo: 200 box
Purchase DC: 20 Res (+2)
Notes:
Wide Field Mode - This fire mode sets the Hedgehog to single fire and fills a50 foot long, 25 foot wide cone with slivers of metal, damaging all within.Reflex DC 20 for half damage, uses 20 rounds of ammunition.
P9 Sonic HarpoonArtillery Remote Projectile Rifle
The P9 Sonic Harpoon Artillery Remote Projectile Rifle (SHARP Rifle), nicknamedthe Sharp Stick after its unique ammunition, is a prototype weapon that fires atime-delayed explosive tipped darts. Instead of normal explosives, the SHARPuses powerful sonic emitters to create a sonic shockwave. The premise of thisdesign was to create an alternate form of area damaging munition that wouldn'tset off potential flammable or temperate sensitive materials. The sonicshockwave is powerful and resonates in numerous frequencies allowing it to beused to damage structures, although not quite as effective as focused sonics orother more standard explosives.
SHARP Rifle (PL5-6 Personal Firearms Proficiency)
Damage: 2d6 + 2d8
Critical: 20
Damage Type: ball + sonic
Range Increment: 80 ft + 15 ft blast radius (DC 15 for half except the originaltarget struck, no save allowed).
Rate of Fire: S, A
Size: Large
Weight: 16 lbs
Ammo: 15
Purchase DC: 23 Mil +3
Notes: Ammunition has timer delay, easily selectable as a free action beforefiring. Can delay by 1 to 3 rounds (6 to 18 seconds). The sonic damage ignores5 points of hardness. Those in the blast radius must make a Fort Save DC 15 orbe deafened for 1d4 rounds.
10 rounds of ammunition PDC 12.