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Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
As the two scrags attack, two more rise to the surface in the center of the grotto and swim directly for the rowboat.

OOC: Both Quinn and Lorien can react to the new combatants before they attack. Aureus's Initiative score is lower than what I just rolled for them (10+3=13), so they enter combat before she can react.
 

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Voda Vosa

First Post
Quinn

The gladiator curses at his missed attack, taking notice of the water concealment effect. He decides to strike at the creature trying to grab Lorien. The spiked chain flies in a wide arc propelled by the gladiator's strength, warping around the creature, before Quinn pulls violently trying to reduce his enemy to shreds.

Full attack: 27 vs AC for 7 dmg and 13 vs AC for another 7
 

Knightfall

World of Kulan DM
OOC: Rolling for Lorien's AoO to keep the flow going: Rolled 19+7+1=27 (critical threat); rolled 16+7+1=24 (confirmed); dmg rolled [2d8+4+1] = 5+2 + 2+2 +1 = 12

The gladiator curses at his missed attack, taking notice of the water concealment effect. He decides to strike at the creature trying to grab Lorien. The spiked chain flies in a wide arc propelled by the gladiator's strength, warping around the creature, before Quinn pulls violently trying to reduce his enemy to shreds.
Just before your strike hits the mark, Lorien slashes down hard with his longsword cutting deeply into the scrag. It gurgles as blood seeps from its head where Lorien's blade dug deep.

Your chain rips through the air once, twice. The first blow snaps the creature back towards the water while the second just barely misses it before it lands awkwardly on the water. It slowly sinks to the bottom of the grotto.

OOC: 20 total damage from Lorien and Quinn against the one scrag. Even with regeneration, it won't be a factor for a few rounds.
 

Blackrat

He Who Lurks Beyond The Veil
Lorien drops the magical torch next to his feet and offers his hand to the druid.

Ooc: Thanks. No access to computer today, and my phone doesn't like invis.castle. So could you roll for this too. Aid Caerth to get out of the boat.
 

Knightfall

World of Kulan DM
The swimming scrags dive under the boat and come up under the wharf. You feel it start to move as they grab on and shake it. Their plan is clear. If you fail to stay on your feet, you may end up getting dumped into the water.

OOC: Balance checks (DC 12) for Phar and Quinn, as well as Aureus (automatic due to high modifiers). I already saved for Lorien on the OOC thread.
 
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Knightfall

World of Kulan DM
Aureus balances herself as she moves to attack one of the scrags attacking the wharf.
Your strike fails to connect as the water keeps you from using the full force of your weapon against the creature. The weapon passes through the water with a splash and thumps against the wharf. The scrag hisses at you.
 

Knightfall

World of Kulan DM
Two more of the creatures appear in the water. You're not sure where they're coming from. They are just on the other side of the rowboat. They look to reach towards Caerth.

OOC: These two new scrags rolled only a 12 on their Initiative. They will go last.
 

Scotley

Hero
OOC: untrained balance check (1d20+3=8)
Reflex save (1d20+7=27)
Bow Shot (1d20+9=23)+1 within 30' oh and +1 for inspire courage. Damage with inspire courage (1d8+2=4)

As the wharf begins to shake Phar slips on the wet surface and tumbles down. He recovers quickly grabbing onto a cleat for support. He scrambles for the safety of stone. "Fall back to the stone. They obviously want to fight in the water. Let's not oblige them." Once he is back on solid ground Phar tries to line up another shot. He takes advantage of his elevated position and fires down at the scrags shaking the wharf.
 

Knightfall

World of Kulan DM
As the wharf begins to shake Phar slips on the wet surface and tumbles down. He recovers quickly grabbing onto a cleat for support. He scrambles for the safety of stone. "Fall back to the stone. They obviously want to fight in the water. Let's not oblige them." Once he is back on solid ground Phar tries to line up another shot. He takes advantage of his elevated position and fires down at the scrags shaking the wharf.
Your shot sinks into the rubbery flesh of the scrag's shoulder. It growls at the projectile and pulls it free with its teeth. Almost immediately, the wound closes. It appears Caerth was right. They do regenerate when touching the water. You can see that the wound dealt by Caerth to the scrag he pulled into the boat has not healed itself.

Caerth quickly climbs out of the boat at the appearance of the third set of scrags. He manages to balance himself with Lorien's help. He follows your lead to the rocky ledge away from the scrags and shaking wharf.

OOC: First Balance check is on the OOC thread; second Balance check: 16+3=19.
 

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