Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
Caerth nods. "I agree. Who knows what mysterious force caused this? Let's leave the dead for the scavengers to find. We should move on."

With that, the half-orc looks around to find another passage.
The room holds no other passages out of it other than the doorway Quinn broke through. The group will have to continue up along the stone stairs.

Seeing the dead men, Aureus steps up and searches the room for traps.
Aureus' check of the room doesn't find any traps. The room is fairly plain and unadorned and its stone walls and floors are solid. Part of the weapon's rack splinters when touched and smell of the cots is incredibly strong.

The dead bodies have been there for some time but don't look like soldiers who might have died during the siege that Phar told Aureus about when translating the story of the region's history to her. They look more like the priests that rule her own culture in the mountains of her homeland, although their simple garb is, puzzling. For human clothing, these garments are very plain, almost ascetic. And their is a grayness to the clothing beyond color and the dust covering the bodies.

JustinCase said:
OOC: Was that room the only way through? Or can we follow the hallway further?
OOC: There aren't any other doors in the room. But the stone stairs continue up past the room along the side of the cavern's rock face.
 

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Voda Vosa

First Post
Quinn gives a raised eyebrow look at the dead priests but does nothing else. Better to leave the dead undisturbed, if they are as restless as the ones shooting arrows at them.
 

G

Guest 11456

Guest
Aureus Canis, female hutaakan rogue

Aureus shrugs and then gets ready to move on with the rest of the group.
 

Knightfall

World of Kulan DM
Deciding not to disturb the dead, the group decides to continue the ascent of the stairs along the cavern's walls. Soon, you come to another door. This door sits at the end of the stairway and blocks your path to whatever lies above. The iron door is unadorned and dented. Someone or something tried to open it by force in the past. The dents are old as the entire door is covered in dirt and moss. Despite its condition, the door looks solid. It would take considerable force to break it down. The door has a large lock set into it.
 


Knightfall

World of Kulan DM
Seeing the closed door, Aureus steps up and searches it for traps. Should she find any traps she will attempt to disarm them. Once she is sure that there are no traps she will then attempt to pick the lock.
The door's locking mechanism seems simple enough and Aureus doesn't find any traps on the door before she unlocks it. The hinges groan and squeak as the door swings open toward her. The doorway opens to reveal a narrow ledge on the other side. Above is the sky and the wind whips through her fur.

The ledge is roughly 30 feet wide and 80 feet across. Away from the ledge, looming over the group are the loft battlements of the tower known as Gurnard's Head. It squats forbiddingly before you. It feels like some force is taunting you, daring you to enter. Your goal lies within, to find the fate of Lord Pendour and retrieve the key for his widow.

Before you can continue, however, you must deal with the mystery before you. A strange-looking, curved sword is embedded, blade first, in the paving stones of the ledge that leads towards the tower. The sword seems to be in good shape and a red, silk ribbon attached to the blade's pommel snaps in the wind.
 


Scotley

Hero
With a simple spell, the elven wizard extends his senses to discover if the sword is magical and perhaps something of its nature.

OOC: Detect magic
 

Knightfall

World of Kulan DM
Seeing the sword, Aureus steps out onto the ledge and searches it for traps as she goes while trying to keep her balance. Once she has reached the sword she searches it for traps.
There are no obvious traps on the ground of the ledge. Aureus finds that it is easy to balance on the ledge even with the strong wind.

Up close, the sword is quite exquisite. It is shaped somewhat like a scimitar but its blade is wider at the top. It is almost like a long stretched out cleaver. The blade is buired deep into the cobblestones. The blade is adamantine and hilt is wrapped in silver and silk. As Aureus touches the weapon, its blade begins to illuminate the area with the glow of bright limelight. It is unlikely that Aureus triggered a trap. More than likely the weapon is reacting to her presence.

The hutaakan rogue feels the presence of something pushing against her mind and her hand feels drawn to the hilt.

OOC: Will save, DC 19 15.
 
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Knightfall

World of Kulan DM
With a simple spell, the elven wizard extends his senses to discover if the sword is magical and perhaps something of its nature.
Just as you complete your spell, the sword's blade begins to shine of its own accord. The weapon is definitely magical. That is now obvious, even without your spell. There are multiple auras on the weapon with Transmutation being the strongest. The weapon's aura is strong.
 
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