Knightfall
World of Kulan DM
Aftermath of the Murder
Lord Gar Ebal is dead. Murdered by a wererat of unknown origin. Somehow, he'd managed to avoid being seen by the guards and then ambush the Master Seneschal at an outdoor privvy. The scene had been a brutal one and had shook the dead man's son, Sir Ghal Ebal. You managed to track down and kill Odilos at an old farmstead, but not before he managed to wound Phar's familiar with an arrow and nearly kill Raius Bellath, a local guard assigned to your group by Lady Pendour, with a poisoned spear. While Quinn rode ahead with Raius to seek the healer and Caerth's mentor, Areon, as well as report to Lady Pendour, the rest of you stay behind to look for clues about the wererat and a possible antidote. You discover a rough map of Carnell and a scrawled note with the beastman's name on it, Odilos. The note refers to a 'bastard son' and a 'breeder' but noting else of use.
It doesn't take long for group to be reunited in Carnell outside Rosie's inn. Aeron is inside treating Raius's injuries and is relieved to get the poison vial. The guard is fading fast, but the old druid manages to discern the worst of the toxin in the vial with a quick sniff. He rushes outside, gathers a few nearby herbs, and creates a quick mushy salve to put on the soldier's wound, which slows the poison. He rushes off to his home with Caerth in tow to brew a better antidote. Sir Ghal stays with Raius. Phar and Quinn go with Caerth and Aeron while Aureus goes to sit with Lorien who is still unconscious. Could he have been poisoned and not have known it? She tries the salve on the rash that now covers his neck and chest but it does little to help.
It takes the rest of the day and all night for Aeron and Caerth to brew the antidote even with Phar's help. Quinn watches over you while you work to make sure there aren't any interruptions. As you work, you tell Aeron about Odilos and the map & note. Just past dawn, you finish and rush back to the inn. You arrive just in time to save the fallen soldier's life. By mid-morning, he is out of danger but still unconscious. Aureus tells you that Lorien still won't wake up. Sir Ghal heads back to Pendour Manor to update the lady.
"I don't know what else I can do for him," Aeron says glumly to you. "It's almost as if what is afflicting him is in his soul."
"A demon?" Rosie asks with concern.
"Whatever it is is beyond me," he sighs. "But I don't think he's in mortal danger, right now. Lady Pendour has given me permission to take him and Raius to Fort Symas."
"Gangrell brought the documents you'll need and gave them to Sir Ghal last night," Rosie notes.
"We're not going anywhere today," the man replies. "I need rest. We all do. And from what you all told me last night, I doubt Sir Ghal is going to wait to go after the wererat on Gurnard's Head until after I return from Fort Symas." He yawns. "And I have one more trick up my sleeve that might work for Lorien, but I'll need sleep and to replenish my magic." He turns to Rosie. "I'll sleep here tonight."
She nods and rushes to get a cot and blanket, which she places next to Lorien's bed. Aeron tells Caerth to go home and get some sleep and for the others to replenish their own energy and magic. Rosie clears out the patrons in the common room until the breakfast hour so you get get some rest in peace. You are woken by the smell of food being left on trays outside your doors and a low din in the common room. Soon after, a firm knock resounds on each of your doors.
"It's Gareth," a familar voice intones. "Sir Ghal is in the common room and wishes to speak with you."
Lord Gar Ebal is dead. Murdered by a wererat of unknown origin. Somehow, he'd managed to avoid being seen by the guards and then ambush the Master Seneschal at an outdoor privvy. The scene had been a brutal one and had shook the dead man's son, Sir Ghal Ebal. You managed to track down and kill Odilos at an old farmstead, but not before he managed to wound Phar's familiar with an arrow and nearly kill Raius Bellath, a local guard assigned to your group by Lady Pendour, with a poisoned spear. While Quinn rode ahead with Raius to seek the healer and Caerth's mentor, Areon, as well as report to Lady Pendour, the rest of you stay behind to look for clues about the wererat and a possible antidote. You discover a rough map of Carnell and a scrawled note with the beastman's name on it, Odilos. The note refers to a 'bastard son' and a 'breeder' but noting else of use.
It doesn't take long for group to be reunited in Carnell outside Rosie's inn. Aeron is inside treating Raius's injuries and is relieved to get the poison vial. The guard is fading fast, but the old druid manages to discern the worst of the toxin in the vial with a quick sniff. He rushes outside, gathers a few nearby herbs, and creates a quick mushy salve to put on the soldier's wound, which slows the poison. He rushes off to his home with Caerth in tow to brew a better antidote. Sir Ghal stays with Raius. Phar and Quinn go with Caerth and Aeron while Aureus goes to sit with Lorien who is still unconscious. Could he have been poisoned and not have known it? She tries the salve on the rash that now covers his neck and chest but it does little to help.
It takes the rest of the day and all night for Aeron and Caerth to brew the antidote even with Phar's help. Quinn watches over you while you work to make sure there aren't any interruptions. As you work, you tell Aeron about Odilos and the map & note. Just past dawn, you finish and rush back to the inn. You arrive just in time to save the fallen soldier's life. By mid-morning, he is out of danger but still unconscious. Aureus tells you that Lorien still won't wake up. Sir Ghal heads back to Pendour Manor to update the lady.
"I don't know what else I can do for him," Aeron says glumly to you. "It's almost as if what is afflicting him is in his soul."
"A demon?" Rosie asks with concern.
"Whatever it is is beyond me," he sighs. "But I don't think he's in mortal danger, right now. Lady Pendour has given me permission to take him and Raius to Fort Symas."
"Gangrell brought the documents you'll need and gave them to Sir Ghal last night," Rosie notes.
"We're not going anywhere today," the man replies. "I need rest. We all do. And from what you all told me last night, I doubt Sir Ghal is going to wait to go after the wererat on Gurnard's Head until after I return from Fort Symas." He yawns. "And I have one more trick up my sleeve that might work for Lorien, but I'll need sleep and to replenish my magic." He turns to Rosie. "I'll sleep here tonight."
She nods and rushes to get a cot and blanket, which she places next to Lorien's bed. Aeron tells Caerth to go home and get some sleep and for the others to replenish their own energy and magic. Rosie clears out the patrons in the common room until the breakfast hour so you get get some rest in peace. You are woken by the smell of food being left on trays outside your doors and a low din in the common room. Soon after, a firm knock resounds on each of your doors.
"It's Gareth," a familar voice intones. "Sir Ghal is in the common room and wishes to speak with you."
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