Mearls said:- You like simplicity. You want to jump into the game quickly, create characters, monsters, NPCs, and adventures with a minimum of fuss, and get down to the business of playing D&D.
- You like that every class has the potential to contribute in most situations, but you're OK with some classes being better at certain things if that fits the class's image. You see balance on a larger, adventure-based or campaign-based scale.
- You want rules that make it easy to build adventures and encounters. You want to think about the story or your setting's details, rather than fiddle with math.
- You value flexibility in rules. You prefer an ability or a rule that's easy to adapt or that leaves space for creative applications, rather than rigidly defined abilities.
- You aren't edition warriors. You want the game to support a variety play styles in equal measure. You're not attached to any specific ways of doing things as long as the game works.
Partially I agree.
Partially I feel that the "findings" remind me of those lines from horoscopes that everyone thinks applies to them. They're statements deliberately phrased to ensure most everyone agrees with them on the surface. No one's really saying "I want adventures to be difficult and time-consuming to build" - they're arguing about how much time is "time-consuming".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.