Sage Genesis
First Post
Partially I agree.
Partially I feel that the "findings" remind me of those lines from horoscopes that everyone thinks applies to them. They're statements deliberately phrased to ensure most everyone agrees with them on the surface. No one's really saying "I want adventures to be difficult and time-consuming to build" - they're arguing about how much time is "time-consuming".
That's because they're Barnum Statements. I encourage everybody to read up on the Forer effect. This is not only helpful to discuss this article but also in life in general.
I can see what you're saying, but I think that you might be able to find actual preference buried in there.
(snip).
It sounds like you bought directly into the Barnum statements. That's not an attack or flaw on your part, it's the most common and natural response in the world.
You have extrapolated certain meanings from short sentences that just happen to line up with your personal preferences. And so the statements sound good to you. However, it's also possible to extrapolate different meanings from them. Like, statements that directly support 4e as written on launch day.
For example: "You like simplicity. You want to jump into the game quickly, create characters, monsters, NPCs, and adventures with a minimum of fuss, and get down to the business of playing D&D"
Well, I happen to think 4e is very simple. All effects are neatly presented in a power block format that convey the most information in the least amount of text, rather than having to divine the hidden meaning from several paragraphs of prose. Encounters are created with a dirt-simple budget of points and new monsters have most of their stats based on level and role, so I won't need to calculate the exact attack bonus based on creature type, HD, size, ability scores, feats, etc like in 3e. In 4e I can very quickly and easily sit down to play. So yes, this statement applies to 4e!
"You like that every class has the potential to contribute in most situations, but you're OK with some classes being better at certain things if that fits the class's image. You see balance on a larger, adventure-based or campaign-based scale."
Well of course! That's why the Rogue has double the amount of trained skills when compared to a Fighter. That's why Wizards get free rituals (as well as better non-combat utility powers). All three of them can contribute in most situations, but in most skill challenges it won't be the Fighter that shines as brightly as the other two. Yep, this one also applies to 4e!
I'm not going to go over the other statements because I'm pressed for time but trust me when I say I can make the entire article read like a glowing support of 4e's approach. You might think to yourself that I'm twisting the meaning of the statements here, but that's the trick of Barnum statements: there was never any meaning. Whatever you think the article says is what you put there.