Crazy Jerome
First Post
I repeat my assertion from an earlier poll that they need to examine the campaigns by genres and power level material in 4th edition Fantasy Hero, clean it up and adapt it to D&D, and think about the implications of what that means for modular options.
You can't even begin to talk about what does and does not belong in "high level" play until you decide whether you are discussing epic fantasy, high fantasy, sword and sorcerery, low "gritty" fantasy" -- and not infrequently, how those intersect with the amount of horror, comedy, drama, etc. in the campaign. (The same is also true of low level play, but can often be fudged in a given ruleset in ways that simply aren't available once the power level rachets up.)
You can't even begin to talk about what does and does not belong in "high level" play until you decide whether you are discussing epic fantasy, high fantasy, sword and sorcerery, low "gritty" fantasy" -- and not infrequently, how those intersect with the amount of horror, comedy, drama, etc. in the campaign. (The same is also true of low level play, but can often be fudged in a given ruleset in ways that simply aren't available once the power level rachets up.)