Our first dino-venture went pretty well, but we did ultimately lose. I think only one of us got bloodied. But there was sure a lot of work for the DM with all those dinos and orcs running around!
One thing that went well for us was a Ranger who used Stalker's Mist to obscure the squares around the druid. The DM had the non-controlled dinos ignore it and the orc mages sent area attacks into it, which eventually killed the druid.
All of the crates that we had "bought" were destroyed in the first orc mage blast.
We won't have that ranger next time, so my storm warden will take Nature's Abundance, which is a burst 3 of cover, which will give us the equivalent of +2 to all defenses (Right? Does cover really affect non-AC?).
I was also looking at using Intimidate to get the dinos to run away once we bloodied them. I've never used it before, so let's see if I have this right... I can pretty easily get a +16 for Intimidate (remember that I'm a warden, so I'm using strength / constitution), using a +3 Skill Training Feat and a Background +2. The will for a dino is probably around 20 as a guess, and probably around the same for the orc dinoriders. They would be hostile, giving them a +10 bonus. There's also a bit about a -5 bonus if we don't have a language in common -- does that apply to creatures with no language? So, I'm looking at my +16 versus 30 (maybe 35), which is not good odds. Any ways to get significantly better Intimidate?
Also, other than Slick Armor (which only affects Acrobatics grab checks, not Athletics), is there any way to avoid getting grabbed by the pterodactyls?
One memorable moment from our loss was that my storm wardent went over to 2 triceratops and riders, attacked them, and was able to Slide them 1 (Mark of Storms, also Gale Wind), thus dismounting the riders and still having them around me. A pterodactyl then swooped down on me and flew off with me. On my turn, despite then being 10 squares away, I attacked the pterodactyl with a lightning power, which also then did 9 damage (due to Form of Mountains Thunder) to each of the marked creatures (2 dinos and 2 orcs). So, I then used an action point and did the same thing with a different power, and ended up with 3 of them bloodied. Plus, on each of those attacks, I was able to slide the pterodactyl down and over a square, so I was lower and not over the tar. So, despite being carried away, I was still in the fight. Unfortunately, the druid died before I got my next turn.
One thing that went well for us was a Ranger who used Stalker's Mist to obscure the squares around the druid. The DM had the non-controlled dinos ignore it and the orc mages sent area attacks into it, which eventually killed the druid.
All of the crates that we had "bought" were destroyed in the first orc mage blast.
We won't have that ranger next time, so my storm warden will take Nature's Abundance, which is a burst 3 of cover, which will give us the equivalent of +2 to all defenses (Right? Does cover really affect non-AC?).
I was also looking at using Intimidate to get the dinos to run away once we bloodied them. I've never used it before, so let's see if I have this right... I can pretty easily get a +16 for Intimidate (remember that I'm a warden, so I'm using strength / constitution), using a +3 Skill Training Feat and a Background +2. The will for a dino is probably around 20 as a guess, and probably around the same for the orc dinoriders. They would be hostile, giving them a +10 bonus. There's also a bit about a -5 bonus if we don't have a language in common -- does that apply to creatures with no language? So, I'm looking at my +16 versus 30 (maybe 35), which is not good odds. Any ways to get significantly better Intimidate?
Also, other than Slick Armor (which only affects Acrobatics grab checks, not Athletics), is there any way to avoid getting grabbed by the pterodactyls?
One memorable moment from our loss was that my storm wardent went over to 2 triceratops and riders, attacked them, and was able to Slide them 1 (Mark of Storms, also Gale Wind), thus dismounting the riders and still having them around me. A pterodactyl then swooped down on me and flew off with me. On my turn, despite then being 10 squares away, I attacked the pterodactyl with a lightning power, which also then did 9 damage (due to Form of Mountains Thunder) to each of the marked creatures (2 dinos and 2 orcs). So, I then used an action point and did the same thing with a different power, and ended up with 3 of them bloodied. Plus, on each of those attacks, I was able to slide the pterodactyl down and over a square, so I was lower and not over the tar. So, despite being carried away, I was still in the fight. Unfortunately, the druid died before I got my next turn.