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Lamithu: Race of the Positive Energy Plane

quigsworth

First Post
Lamithu
Medium Outsider ( Extraplanar)
Hit Dice:
6d8 + 6 (33)
Initiative: +9
Speed: 40ft.
Armor Class: 21 ( +5 dex, +4 chain shirt, +2 heavy steel shield), touch 15, flat-footed 16
Base Attack/Grapple: +6/+9
Attack: Positive energy sword +10 melee (1d10 +3 plus positive energy damage)
Full Attack: Positive energy sword +10/+5 melee (1d10+3 plus positive energy damage)
Space/Reach: 5ft./5ft/
Special Attacks: positive energy sword, channel positive energy, positive energy damage
Special Qualities: Darkvision 60ft., immunity to fire
Saves: Fort +6 Ref +10 Will +7
Abilities: Str 16 Dex 20 Con 12 Int 14 Wis 12 Cha 14
Skills: Balance +13, Climb +9, Concentration +7, Diplomacy +8, Heal +7, Intimidate +8, Jump +11, Listen +7, Perform (dancing) +8, Search +8, Spot +7, Search +4, Tumble +13
Feats: Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword), Improved Initiative
Environment: Positive Energy Plane
Organization: Solitary, pair, or band (3-10)
Challenge Rating: 5
Treasure: none
Alignment: Always Lawful Neutral
Advancement: by character class
Level Adjustment: -

A human looking creature stands before you, a pale light seems to radiate off of his skin. His white hair seems to dance like a flame and he holds a sword made of light in his hand.

Lamithu are creatures from the Positive Energy Plane. These human-like entities can manifest swords of positive energy along with using the power of their plane to bolster their combat prowess. Lamithu make their way to the Material Plane to attack creatures that use positive energy. Their hatred of mortals stems from their belief that only the Lamithu should harness the power of positive energy. They are extremely prejudiced against any mortal using cure spells. The Lamithu see it as stealing from them. Lamithu stand about 6 feet and weigh about 180 pounds.
Lamithu speak their own language.

Combat
Lamithu use their ability to empower themselves and then stride into battle with their positive energy swords. They usually attack obvious fighter types unless they see a character casting a cure spell. They tumble towards that character and try to slay him as quickly as possible.
Positive Energy Sword (Su):
As a standard action, a Lamithu can manifest a bastard sword made purely out of positive energy. This sword is considered to be a brilliant energy weapon. It always gives off light as a torch (20ft. radius). A brilliant energy weapon ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodges, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. Although the positive energy damage is still applied to undead
Channel Positive Energy (Ex): As a full round action a Lamithu can channel positive energy from the Positive Energy Plane to course through his body giving his phenomenal strength and reflexes but the positive energy burns from within lowering his ability to fight off injury. The Lamithu temporarily gains +4 bonus to Strength, a +4 bonus to Dex, and a +2 morale bonus on Reflex saves, but he takes a -4 penalty to Fortitude saves. This ability lasts for 3 + con modifier rounds.
Positive Energy Damage (Su): A Lamithu that hits with his positive energy sword infuses a target with positive energy. The energy produces an unpleasant tingling in living creatures. Against undead (even incorporeal undead) the energy deals 2d10 points of damage.
 

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pyrobob

First Post
quick scan results: hp shud be 27.

no other easily obvious probs. good job! the positive energy plane has seemed kinda desolate lately...
 

Ferret

Explorer
How do they damage the undead when the brilliant weapon doesn't effect them? Maybe some clause, or have it overload the victim with positive energy.
 

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