Gilladian
Adventurer
My PCs (10th level group of fighter, rogue, druid, wizard) have just stumbled on a teleport gate that can take them to a place where orcs are the dominant species.
I envision this as a sort of badlands; rough hilly terrain, narrow valleys, scant plantlife mostly consisting of grasses, scraggly bushes, a few trees, minimal streams and few rivers, much like west Texas (think the Davis Mountains, even).
But aside from one nearby tribe of warlike barbarians and sorceresses, I've no ideas about what the orcs are like, how the PCs will be received, and what sort of adventure to plan for them. I have six or eight weeks to come up with something, so if anyone has some neat ideas, please share.
I'm also open to suggestions of Dungeon adventures or modules that would be easy to insert into such an environment.
I envision this as a sort of badlands; rough hilly terrain, narrow valleys, scant plantlife mostly consisting of grasses, scraggly bushes, a few trees, minimal streams and few rivers, much like west Texas (think the Davis Mountains, even).
But aside from one nearby tribe of warlike barbarians and sorceresses, I've no ideas about what the orcs are like, how the PCs will be received, and what sort of adventure to plan for them. I have six or eight weeks to come up with something, so if anyone has some neat ideas, please share.
I'm also open to suggestions of Dungeon adventures or modules that would be easy to insert into such an environment.