Torx
First Post
How do you do languages in your games? Whether it be Elven, Orcish, French, Norweigan, or an ancient unnamed script, both written and spoken - how is it done?
Does the DM/GM make up spoken language, or delve into the depths of intricacy a la Tolkein? Are notes/clues/runes hand scripted or computer printed? Is there any congruity and continuity, or does Orcish sound like German one night and pig grunting the next?
What about languages for groups where some characters understand it and others do not - how is this handled?
For example, I was once in a group in which the DM and two players spoke passable German - so we worked a gimic in which Dwarven was German and their characters always knew Dwarven and ours did not. Made it a problem if you wanted to play a dwarf, but *shrugs shoulders* Any thoughts/ideas/comments?
Does the DM/GM make up spoken language, or delve into the depths of intricacy a la Tolkein? Are notes/clues/runes hand scripted or computer printed? Is there any congruity and continuity, or does Orcish sound like German one night and pig grunting the next?
What about languages for groups where some characters understand it and others do not - how is this handled?
For example, I was once in a group in which the DM and two players spoke passable German - so we worked a gimic in which Dwarven was German and their characters always knew Dwarven and ours did not. Made it a problem if you wanted to play a dwarf, but *shrugs shoulders* Any thoughts/ideas/comments?