Last Stand of the Dorinthians (Chapter 2 - Illusions)

Ferrix

Explorer
Rix scowls at his being denied his pleasure, he points his loaded crossbow down at the gnome and plugs the bolt point blank into the corpse just for sure.

"Let us take him back and show them that they were the cause of their own destruction." He smirks at the irony of the situation.
 

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Fenris

Adventurer
Ferrix said:
Rix scowls at his being denied his pleasure, he points his loaded crossbow down at the gnome and plugs the bolt point blank into the corpse just for sure.

"Let us take him back and show them that they were the cause of their own destruction." He smirks at the irony of the situation.


"Kind of like the Dragon clan was, right Rix?" adds Dartis
 

Deuce Traveler

Adventurer
You return the the gnomish hills as heroes to the people, as you were able to finish the forces that had menaced them. Astraughlay Kondeeistreigh is returned to his people to be buried as the villian he became, and not as the man he once was. As a reward for your services, you are rewarded with the remnants of the gnome coffers: coins adding up to 300gp each.

Also, Silas has his old staff replaced with a masterwork version fit for himself. The gnomes also design a masterwork crossbow for Rix to replace his old one. Alexander is given a potion of cure medium wounds since he has a tendency to be at the wrong side of a weapon. Dartis' bow is reworked in order to give it a stronger pull (now gives a +1 strength bonus to damage). And Kel works with the local priests to help give the dead proper funerals. In return, he is allowed to keep three vials of antitoxin and two vials of holy water.

The gnomes also identify some of the spoils from the last battle. The jewelled dagger in not magical, and neither are the garnets. The party is given 200gp for these items, just below their maximum value and a far better price than you would get anywhere else.

The two flasks are potions of bless, while the wand is one of magic missile with 48 charges left. The scroll is a scroll of protection from arrows.

Silas
[sblock]
The spellbook has the following spells:
All 0 level spells from PHB.
1st level: Detect Secret Doors, Identify, Charm Person, Color Spray, Disguise Self, Nystul's Magical Aura, Silent Image, Ventriloquism, Cause Fear
2nd level: Locate Object, See Invisibility, Blur, Hypnotic Pattern, Invisibility, Mirror Image
3rd level: Displacement
[/sblock]

You make your way safely home, your trip uneventful, and yourselves stronger for your experience.

Thus Ends Chapter 2 - Illusions

OOC: XP in the out of character thread.

Chapter 3 - The Imperials
 
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