You mean this? All text in italic contain teh modification I've suggested. All the norml text is taken exactly as it is form the SRD.
[SBLOCK]
Leadership [General]
Prerequisite
Character level 6th.
Benefits
Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her. See the table below for how many followers the character can recruit.
Leadership Score
A character’s base Leadership score equals his level plus any Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but the character must still be 6th level or higher in order to gain the Leadership feat. Outside factors can affect a character’s Leadership score, as detailed above.
Cohort Level
The character can attract a cohort of up to this level. Regardless of a character’s Leadership score, he can only recruit a cohort who is two or more levels lower than himself. The cohort should be equipped with gear appropriate for its level. A character can try to attract a cohort of a particular race, class, and alignment. The cohort’s alignment may not be opposed to the leader’s alignment on either the law-vs-chaos or good-vs-evil axis, and the leader takes a Leadership penalty if he recruits a cohort of an alignment different from his own.
A cohort can come into an adventure only if the master approved it. The cohort is controlled by the player. The master may restrict the cohort's action at any time.
Cohorts earn XP as follows:
The cohort does not count as a party member when determining the party’s XP.
Divide the cohort’s level by the level of the PC with whom he or she is associated (the character with the Leadership feat who attracted the cohort).
Multiply this result by the total XP awarded to the PC and add that number of experience points to the cohort’s total.
If a cohort gains enough XP to bring it to a level one lower than the associated PC’s character level, the cohort does not gain the new level—its new XP total is 1 less than the amount needed attain the next level.
Number of Followers by Level
The character can lead up to the indicated number of characters of each level. Followers are generally low-level NPCs.
Followers represent a number of non-combattant under the character wings. They can be employee who run and guard the character's shop, followers of the church of the character or a theatre troop who perform with the character. They will not appear in an adventure and so, will never be stated.
Followers don’t earn experience and thus don’t gain levels. However, when a character with Leadership attains a new level, the player consults the table above to determine if she has acquired more followers, some of which may be higher level than the existing followers. (You don’t consult the table to see if your cohort gains levels, however, because cohorts earn experience on their own.)
Leadership Modifiers
Several factors can affect a character’s Leadership score, causing it to vary from the base score (character level + Cha modifier). Most of these modifiers are subjective and hard to handle in LEW. The only modifiers that can applied are objective modifier. They may apply only when the character tries to attract a cohort, see Table: Attracting Cohorts.
Code:
[B]Table: Leadership Leadership[/B]
Score Cohort Number of Followers by Level
Level 1st 2nd 3rd 4th 5th 6th
1 or - — — — — — — —
2 1st — — — — — —
3 2nd — — — — — —
4 3rd — — — — — —
5 3rd — — — — — —
6 4th — — — — — —
7 5th — — — — — —
8 5th — — — — — —
9 6th — — — — — —
10 7th 5 — — — — —
11 7th 6 — — — — —
12 8th 8 — — — — —
13 9th 10 1 — — — —
14 10th 15 1 — — — —
15 10th 20 2 1 — — —
16 11th 25 2 1 — — —
17 12th 30 3 1 1 — —
18 12th 35 3 1 1 — —
19 13th 40 4 2 1 1 —
20 14th 50 5 3 2 1 —
21 15th 60 6 3 2 1 1
22 15th 75 7 4 2 2 1
23 16th 90 9 5 3 2 1
24 17th 110 11 6 3 2 1
25 or + 17th 135 13 7 4 2 2
Code:
[B]Table: Attracting Cohorts[/B]
The Leader… Modifier
Has a familiar, special mount, or animal companion -2
Recruits a cohort of a different alignment -1
Caused the death of a cohort -2*
[SIZE=1]* Cumulative per cohort killed.[/SIZE]
[/SBLOCK]