So my player has recently put out this combo, and it's been a doozy. No complaints here just highlighting some of the things you can do when you start getting access to a number of maneuvers together.
So the idea is, a monster moves in and attacks. If its misses, the player uses leading throw to toss it 15 feet away. Often the monster had to move far enough on the initial move that it can't get back to the front, so it loses its other attacks.
Or the attack hits, player uses Redirect to make the monster either hit someone else or itself. The combo hugely weakens the monster's "alpha strike", which in a 3 round common combat is a big deal.
This combo has proven really effective on the "big dumb brute" monsters that are common at mid tier CRs, as they tend to have weaker dex and int saving throws.
So the idea is, a monster moves in and attacks. If its misses, the player uses leading throw to toss it 15 feet away. Often the monster had to move far enough on the initial move that it can't get back to the front, so it loses its other attacks.
Or the attack hits, player uses Redirect to make the monster either hit someone else or itself. The combo hugely weakens the monster's "alpha strike", which in a 3 round common combat is a big deal.
This combo has proven really effective on the "big dumb brute" monsters that are common at mid tier CRs, as they tend to have weaker dex and int saving throws.