Inconsequenti-AL
Breaks Games
Just idly wondering how it would stack up with the power attack increases from a frenzied berserker?
Supreme Power Attack and Leap Attack both double the same value - the extra damage from Power Attack. End result: tripling. (+ 100% adn + 100% = +200% .)Inconsequenti-AL said:Just idly wondering how it would stack up with the power attack increases from a frenzied berserker?
jontherev said:I'm not sure what you mean by "a touchdown is not a jump". I don't see any difference between charging on the ground and jumping and flying/charging 5' off the ground and doing the same thing. If that errata is true, it makes this feat even more powerful.
The jump bonus isn't necessary for this feat since you only need to jump 10' and you need 8 ranks of jump to even get this feat.
Xanterith said:wait a second - so a frenzied beserker using a great axe getting a critical at 10th level with a max power attack is +180 points of damage from the power attack?!
wow....that is just overkill.....
Grunj said:Using my Barb/Scout example with a 50' move, it allows the PC to broad jump for ten feet, make a Leap Attack (plus skirmish), then move up to 40' away to end their turn. Lots of battlemat flexibility there. You can also set yourself to repeat the Leap Attack every single turn if you move say, twenty feet away.
Leap Attack is a charge; your Barb/Scout cannot Spring Attack on a charge, nor on a Leap Attack.Leap Attack said:This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.
For Leap Attack to work, you must:jontherev said:For example, if you were flying right above the ground towards an opponent (who is on the ground) and then briefly touched the ground to jump at your foe (from at least 10' away) would this feat work?
Felix said:For Leap Attack to work, you must:
A) Make at least a 10' jump.
B) Follow the rules for charging.
I do not know that you may not combine movement types during a charge, but the movement from the moment you hit the ground and Jump must be a result of your Jump, and not a switch back to flight. Flying is not Jumping, and so disqualifies the use of the feat.
So I don't know that you wouldn't be able to:
Charge [Fly] 20ft, land, continue charging 5ft, Jump 10 ft, Leap Attack.
But I do know you would not be able to do this:
Charge [Fly] 20ft, land, continue charging 5ft, continue charging [Fly] 10ft, Leap Attack.
No you don't. You add two points of damage for every point a attack bonus you sacrifice. Pure addition, no multiplication.jontherev said:If you power attack with a 2-handed weapon or while wielding a 1-handed weapon in 2 hands, you double the power attack damage. It's in the special section of the feat description.
Quite right. But your movement must follow all the rules for charging and jumping.jontherev said:you don't continue charging on the ground.
If your movement after you land (or touch ground, or whatever) is because of your Fly movment rate, then you are not Jumping. If you are not jumping, then you are not following the rules for jumping, and so you may not Leap Attack.As long as you have enough ground (and fly) movement to cover the total charge distance