Semantics. I am calculating it the same as you.glass said:No you don't. You add two points of damage for every point a attack bonus you sacrifice. Pure addition, no multiplication.
glass.
Semantics. I am calculating it the same as you.glass said:No you don't. You add two points of damage for every point a attack bonus you sacrifice. Pure addition, no multiplication.
glass.
Felix said:Quite right. But your movement must follow all the rules for charging and jumping.
If your movement after you land (or touch ground, or whatever) is because of your Fly movment rate, then you are not Jumping. If you are not jumping, then you are not following the rules for jumping, and so you may not Leap Attack.
If your movement after you land is because of a Jump, then it might work. This depends upon the rules governing changing movement types while charging, which I am not sure of, so I am merely admitting the possibility.
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So if what you want to do while charging is: Fly, touch, Fly, attack, then you can't do it. Beacuse you're not jumping.
If you want to: Fly, touch, Jump, attack, then you might be able to do it.
You have not made clear which you would rather, although the last post suggests the first (and not allowable) case.
lukelightning said:I'd allow a flying creature to "jump" off walls/ceilings, etc. Basically kicking off in order to get some extra "umph."
I think he means that he would allow a flying creature to charge from an alititude and instead of requiring the straight line that a charge normally requires, he would allow a slight deviation in the flight path. The creature would basically charge to a spot 10' away from the target and then jump (leap attack) from there (whether it is a wall or the ground). At least, that was my interpretation of his post. I think that's stretching the rules of charge a bit, but it's also a pretty cool and not overpowering thing to allow. IMO.werk said:(reads up on jump skill) How so?
jontherev said:I think he means that he would allow a flying creature to charge from an alititude and instead of requiring the straight line that a charge normally requires, he would allow a slight deviation in the flight path. The creature would basically charge to a spot 10' away from the target and then jump (leap attack) from there (whether it is a wall or the ground). At least, that was my interpretation of his post. I think that's stretching the rules of charge a bit, but it's also a pretty cool and not overpowering thing to allow. IMO.
Leap Attack is a charge; your Barb/Scout cannot Spring Attack on a charge, nor on a Leap Attack.
Simple. Become a Community Supporter, which will get you access to the search tool. Or, like many do, you can simply use Google, or sort the threads by title and look for it that way.jontherev said:You forget that some of us are not as frequent posters and readers as you. A good search tool would help. Thanks a lot for the link. Holy cr@p! X4!?!
werk said:I thought there were feats/abilities that allow the changing of direction during a charge...getting around the strait-line part of charge.