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<blockquote data-quote="Greenfield" data-source="post: 7152800" data-attributes="member: 6669384"><p>To clarify Michael's comments: In another forum I'm called Windhaven. My PC, when someone else DMs, is named Cyrano. And while he has some nasty spells, he's been far more a "Civilian" mentality than a kaboom mage.</p><p></p><p>As for our "Rhodes Scholar" Orc, he's been a powerful force in melee since day one. High strength, with Rage potential, and a two handed weapon. We worked it out that a Raged crit' would do something in the 70 to 80 point range, damage wise.</p><p></p><p>As I mentioned early on in this, the "What would I want a bow for?" mentality isn't limited to the current party. I've been seeing it for decades at a lot of tables. As soon as a combat shifts out of a character's specialty, they're suddenly useless/helpless.</p><p></p><p>And to be clear, I wasn't putting my players down, I was just looking for advice on how to inspire some versatility.</p><p></p><p><Tangent>In another campaign the party ended up in North-central Africa. The natives were impressed with the power of the European style bows, but wondered why the PCs didn't ever use poison. IRL many of the sub-Saharan hunter type tribes use it routinely. So do a lot of desert type monsters. Yet with these warnings clearly spelled out, the party was still shocked when they ran into opponents who used poison. </TANGENT></p><p></p><p>So I guess my sore spot isn't the current party, or even the no-archers thing. It's the learning curve, the time it takes players in general (probably including me) to adapt to changing circumstance and tactics.</p><p></p><p>BTW: Nice to see you on the forum, Mike!</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7152800, member: 6669384"] To clarify Michael's comments: In another forum I'm called Windhaven. My PC, when someone else DMs, is named Cyrano. And while he has some nasty spells, he's been far more a "Civilian" mentality than a kaboom mage. As for our "Rhodes Scholar" Orc, he's been a powerful force in melee since day one. High strength, with Rage potential, and a two handed weapon. We worked it out that a Raged crit' would do something in the 70 to 80 point range, damage wise. As I mentioned early on in this, the "What would I want a bow for?" mentality isn't limited to the current party. I've been seeing it for decades at a lot of tables. As soon as a combat shifts out of a character's specialty, they're suddenly useless/helpless. And to be clear, I wasn't putting my players down, I was just looking for advice on how to inspire some versatility. <Tangent>In another campaign the party ended up in North-central Africa. The natives were impressed with the power of the European style bows, but wondered why the PCs didn't ever use poison. IRL many of the sub-Saharan hunter type tribes use it routinely. So do a lot of desert type monsters. Yet with these warnings clearly spelled out, the party was still shocked when they ran into opponents who used poison. </TANGENT> So I guess my sore spot isn't the current party, or even the no-archers thing. It's the learning curve, the time it takes players in general (probably including me) to adapt to changing circumstance and tactics. BTW: Nice to see you on the forum, Mike! [/QUOTE]
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