Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Learning Curve
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7153780" data-attributes="member: 996"><p>3.x heavily rewards focused/specialist builds, especially outside of the Tier 1 full casters. Your wizard can be primarily a civilian in concept, but if he preps some kaboom spells because they're what's called for that day, he's a fully-functional kaboom wizard. A fighter who's all-in on melee specialization can pick up a bow, but he won't suddenly be an effective archer. </p><p></p><p>The same goes for the reverse: In our first 3.0 campaign, one player decided to play a classic longbowman, he wore chainmail and had a hand ax as backup, because 'historical accuracy' (IDK what his source was, so don't bother). What he quickly found out was that he'd have better AC in lighter armor, and switching to the hand ax was usually foolish, because he did so much more damage with the bow, and could generally just 5'-step back and let fly. As he continued to pick up archery feats and a magic bow, it became worth his while to just stand and eat the AoO rather than pull out the hand ax, even when he couldn't get away. </p><p></p><p> It's easy to get into a rut, especially when you play a character that's consistently best off specializing and deepening his specialty, and play it for many levels. I don't think it's fair to blame the players, it's a quality of the game, and the learning curve is acquiring the system mastery to build those specialists.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7153780, member: 996"] 3.x heavily rewards focused/specialist builds, especially outside of the Tier 1 full casters. Your wizard can be primarily a civilian in concept, but if he preps some kaboom spells because they're what's called for that day, he's a fully-functional kaboom wizard. A fighter who's all-in on melee specialization can pick up a bow, but he won't suddenly be an effective archer. The same goes for the reverse: In our first 3.0 campaign, one player decided to play a classic longbowman, he wore chainmail and had a hand ax as backup, because 'historical accuracy' (IDK what his source was, so don't bother). What he quickly found out was that he'd have better AC in lighter armor, and switching to the hand ax was usually foolish, because he did so much more damage with the bow, and could generally just 5'-step back and let fly. As he continued to pick up archery feats and a magic bow, it became worth his while to just stand and eat the AoO rather than pull out the hand ax, even when he couldn't get away. It's easy to get into a rut, especially when you play a character that's consistently best off specializing and deepening his specialty, and play it for many levels. I don't think it's fair to blame the players, it's a quality of the game, and the learning curve is acquiring the system mastery to build those specialists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Learning Curve
Top