Goumindong
First Post
I see. I was trying to calibrate by the number of party members. In think your method short changes smaller parties and rewards larger parties in terms of gold (note the DMG parcels never add any other gold parcels), but I don't think its a big deal.
Part of the reason for this is because general party cash use is fairly constant with rituals and potions as shared resources, but we really can't easily have shared resources in a living PbP game. The assumption is that the extra cash will be used to buy items.
The larger the party in a typical game they just get more items, it should be relatively the same amount of wealth though, it just comes in item form instead of cash form. Since they were likely going to buy items anyway and since shared resource use doesn't change much, its not a big deal.
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Re
Final resource proposal:
Wait a second, when did IOU parcels come in. That is a bad idea, especially if their parcels are forfeit if they leave the game. A parcel is an entire levels worth of treasure, that is a big deal and it means that players who have sudden commitments and may need to drop out are going to be unduly punished.
It should not be an IOU parcel, it should just be player choice at the time that they level, if the DM has not given them treasure then they get to give them the next levels treasure, its not a big deal.
I don't think the system with that in it, does what its supposed to do, ensure that all players have a relatively similar wealth level such that DM's can more easily extrapolate what they need to give to players and what power their players are.
edit: wealth chart is not up and that is accounting's fault,
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