vpuigdoller
Adventurer
I been dying to run LotCS and the Baldurs gate one but havnt had the oportunity. Nice that someone converted it to final 5e stats.
Two problems, one of which might actually be a solution given your plans:I am planning to start a 5th edition Dungeons & Dragons campaign with players who haven't played 5E before. Due to an infrequent playing schedule we had some problems in the past with adventures that contained too many parallel stories and too many NPCs. So a relatively linear starting adventure like the Lost Mine of Phandelver looks like the right choice. However, I also have the Legacy of the Crystal Shard adventure. And while it looks a bit too complicated for my group with 3 parallel stories to keep track of, it has this great Icewind Dale setting. Which would be a perfect settings fit if I want to play Storm King's Thunder afterwards.
Having trouble deciding between the two choices, I came up with a crazy idea: What if I play the plot and encounters of the Lost Mine of Phandelver, but move the whole thing from Phandalin to Bryn Shander or one of the smaller of the Ten Towns? That way I could use the excellent campaign guide material from LotCS, but keep the story to the simpler Starter Set one. And the cast of the two adventures appears to be somewhat compatible, with dwarves and bandits and goblins.
Has anyone experience with the two adventures in question and an opinion whether that crazy plan of mine might work?
In two words: monster strength.I thought the "D&D Next" stats *were* 5e. Can you explain what the difference is?
Two problems, one of which might actually be a solution given your plans:
Legacy of the Crystal Shard is a much more sprawling/ambitious/difficult adventure to run and to grasp. The roots of this is because of a secret:
It really isn't a low-level adventure. It is definitely a mid-level scenario.
The only reason I can think of why it's statted up as a low-level scenario is because it is a D&D Next playtest scenario; to be useful as a playtest, it must start at level 1. But nothing about the story makes sense as a low-level story.
I wholeheartedly recommend anyone thinking about running it to rejig it as a level 4-5 to 7-9 adventure instead. Trust me - that makes the nature of the threat much more natural, than if a bunch of low-level adventures are the only ones capable of reacting to the threat.
And since level 4 or 5 is where your heroes will be after Mines of Phandelver, this is perfect! This is what I meant by "a problem might be a solution" above.
If you're concerned that means a lot of conversion work, the sad reality is that the playtest stats are next to useless anyway. Besides, with heroes experienced from Mines... you can simply drop the "real" monsters from MM right into the story, since they can now survive encounters with full-strength Trolls and Yetis etc.
It also allows you to drop the odd hint of things to come, already at low levels, since the locale(s) remain the same.
Of course, this is much more ambitious than what I'd recommend to a new DM with inattentive players.
In part because of the second problem: Legacy features no less than three parallel story tracks, with an ambition to convey a sense of "you can't help everyone". This is decidedly not a newbie-friendly module, and it is wasted on players that can't keep track of different events and NPCs.
Z
PS. If this makes you think I dislike Legacy of the Crystal Shard, let me clarify that while the scenario is okayish (the stats are useless and the parallell story ideas are unevenly developed), the background material is really great. So overall: four stars out of five.
There really is no reason why the inhabitants of the Dale shouldn't be able to handle the various threats all by themselves, if a random group of level 3 heroes can do it. It simply makes no sense.I think that the materials can provide whatever a DM needs, from low level intro all the way to mid-high level.
Two problems, one of which might actually be a solution given your plans:
Legacy of the Crystal Shard is a much more sprawling/ambitious/difficult adventure to run and to grasp. The roots of this is because of a secret:
It really isn't a low-level adventure. It is definitely a mid-level scenario.
The only reason I can think of why it's statted up as a low-level scenario is because it is a D&D Next playtest scenario; to be useful as a playtest, it must start at level 1. But nothing about the story makes sense as a low-level story.
I wholeheartedly recommend anyone thinking about running it to rejig it as a level 4-5 to 7-9 adventure instead. Trust me - that makes the nature of the threat much more natural, than if a bunch of low-level adventures are the only ones capable of reacting to the threat.
And since level 4 or 5 is where your heroes will be after Mines of Phandelver, this is perfect! This is what I meant by "a problem might be a solution" above.
If you're concerned that means a lot of conversion work, the sad reality is that the playtest stats are next to useless anyway. Besides, with heroes experienced from Mines... you can simply drop the "real" monsters from MM right into the story, since they can now survive encounters with full-strength Trolls and Yetis etc.
It also allows you to drop the odd hint of things to come, already at low levels, since the locale(s) remain the same.
Of course, this is much more ambitious than what I'd recommend to a new DM with inattentive players.
In part because of the second problem: Legacy features no less than three parallel story tracks, with an ambition to convey a sense of "you can't help everyone". This is decidedly not a newbie-friendly module, and it is wasted on players that can't keep track of different events and NPCs.
Z
PS. If this makes you think I dislike Legacy of the Crystal Shard, let me clarify that while the scenario is okayish (the stats are useless and the parallell story ideas are unevenly developed), the background material is really great. So overall: four stars out of five.
I thought the "D&D Next" stats *were* 5e. Can you explain what the difference is?
Hey!
This module is very nice! I use it as the base of my adventure, I'm trying to run it in a few days. Do you have the random encounters table? I could really use it and I left the DM screen in a bar where we played the last time a few months ago. I was OK about it but I just realized that I really need it for the continuation! (they are just about to leave Byrn Shander and enter the Wiiiilds, so I could use the random tables). Could you help pls?
Thanks!