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Legend of the Monkey Mage - The End (Final Update, 26 Jun 06)
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<blockquote data-quote="PieAndDragon" data-source="post: 2818634" data-attributes="member: 18108"><p><strong>day number seventeen of Secondmonth</strong></p><p></p><p>We now go to temple of gone god. Chai-Son tell us about temple where salamanders used to go when we once in Southwatch. That where we go now. Chai-Son want any artifacts dedicated to Green. We keep all else.</p><p></p><p>We go to village of Hollyhollow and find more out there. Lumumba now have big baboon. It carry things for him and it fight if it attacked. It not clever like Lysan though.</p><p></p><p>Aquotl not feeling good so we leave him in Whistlesprings. He look really bad. Maybe he need to sleep in well!</p><p></p><p><strong>Evening</strong></p><p></p><p>We get to Hollyhollow without problem. Creatures know us now. They keep away from Kwaku's wrath! Villagers welcome salamanders and happy to see them. It small place with one street. Kwaku give coins to children. They not rich like Kwaku. They have nothing.</p><p></p><p>Inn called Eternal Torch and it have seats for salamanders. We drink and celebrate and Sudurak tell tales of Company of the Valiant Blade. They hear tales of us. We famous! Spider not like being famous so Kwaku not talk about him. Deng and Lumumba and Sudurak do acrobat tricks which villagers like. They easy to please. We talk to Hilarion Halfgate. He guide who once been to temple before.</p><p></p><p>Lukkar talk to villagers and guide about temple. Salamanders once come here lots but they stop after Last Banishing when Jas left with all followers. No on go there now. Guide take people there but they never come back. We come back though. We strong! Hilarion guide us there for small amount. Temple built in honour of Khun-Sa. He salamander hero but Lukkar not know anything about him. He not that great hero then.</p><p></p><p><strong>Day number eighteen of Secondmonth</strong></p><p></p><p>When we ready to go we get bill from Inn. They charge us lots for salamander stuff. We not have enough in party funds so we all put money in. Deng not happy and he think they charge us too much. Kwaku not care. Kwaku have lots of coins!</p><p></p><p>Hilarion Halfgate guide us through Marsh of the Green King. Kwaku not see Green King but he not look too hard. Lukkar scout ahead and he see short flaming man-thing. It tell us it expecting us and it called Berang. It say when salamanders come this way they give him gems. Berang work with big cat-things with tentacles and they want tribute. Deng and Sharanna say they hear other creatures out in mist. We tell Berang we not pay tribute and we start fight.</p><p></p><p>Near-Brother use magic on warriors to make them faster. Deng and Sharanna go and slay Berang and then three cat-things come out of mist. Lumumba and Sudurak say they displacer beasts. They use tricks to make people think they not where they are. Two attack Lumumba and Kwaku use magic to heal him and keep him alive. Deng and Sharanna and Lukkar and Sudurak kill other beast then all fight last two. They try to run but Lumumba kill them both. He fast and strong and mighty warrior. He Near-Brother to Kwaku and Monkey watch over him! Deng take stuff from Berang and we go on. Hilarion stay quiet. Kwaku think he think we strong.</p><p></p><p>We get to Temple of Khun-Sa. It at bottom of valley and it made of red stone. It very big dome and it have stakes in ground around it. We want to go in there next day so we rest.</p><p></p><p>Deng see flying red creature with lots of legs go over Temple. Others not know what it is.</p><p></p><p><strong>Day number nineteen of Secondmonth</strong></p><p></p><p>Hilarion stay in cave. He wait for day and if we not back he go. Kwaku not think he stay alive in marsh on own. He old and he not crafty like Crocodile. Lumumba use magic and he wrap dead kobold round him. It now armour and it protect him. Kwaku not want that armour!</p><p></p><p> We look round edge of Temple. It boring. Stakes have torches at top of them. We look at big red stone doors in. Deng say they not trapped but Lumumba say they have magic on them. They go boom! There writing in fire tongue which salamanders translate for Lumumba and Kwaku and Lukkar. Near-Brother say that gates warded. Salamanders safe. Creatures with symbols of Jas safe. Creatures with burning torches safe. We all fine as we get burning torches.</p><p></p><p>It all good but Lukkar want to bring dog in. Stupid dog! When Lukkar ride through doors flame come down from sky and dog fall over. Lukkar fast so he not get hurt. Kwaku happy to heal dog but they want to leave it outside. Kwaku not care! Lumumba leave baboon out with horse. Near-Brother clever.</p><p></p><p>We explore rooms. There lots of flying red-creatures with legs that watch us. There lots of barracks and training rooms and sleeping rooms and shrines and there not much to loot. It all boring. Creature with legs try to attack us and it stop Sharanna moving with gaze. Kwaku free her with Moon's Freedom and Lumumba and Sudurak kill it. Sharanna and Lukkar find hidden door with lots of fire flasks. We also find chest but in just have some coins and symbols of Jas.</p><p></p><p>Big flying red-creature with lots of legs try to trap us and kill us. It stop Lysander moving but Sharanna curse it and Kwaku blind it with Blindness of Bat. It not survive long after that. Flying red-creatures not bother us after big one die.</p><p></p><p><strong>Midday</strong></p><p></p><p>We find way to inner rooms. It chamber with melted walls and burnt hangings. There big pits in ground and we hear crackling of fire down one of them. Sharanna go and look and she come back fast. She followed by big pile of fire which flow over ground. It say in fire-tongue to leave but we attack it. Deng and Lumumba and Sharanna surround it but Lukkar stay guarding other corridor. Sudurak try to wrestle it but he not so clever and he not do good.</p><p></p><p>Kwaku use Hand of Zombie and healing to keep him good. Sharanna use big flail to hurt it most and Lukkar come in at end of battle to claim glory. Sudurak start to melt from inside and he burn all over like he not burn before. Fire start to come out of his mouth but he lucky as he manage to kill it before it turn him inside-out with fire. Deng and Sharanna look for loot but it not have any. That not big surprise!</p><p></p><p>We get to inner sanctum. It big room with small arena and big bronze sun ringed by fire on floor. There big fire hounds and they look at us but they not attack us. Big flying horned fiery giant appear above bronze sun. It carry falchion and wear metal breastplate and stand four times size of Kwaku. Kwaku not annoy him!</p><p></p><p>He called Charn and he guard place. It once have gate to Plane of Fire but gate not work now. It not work after Jas go with Last Banishing. Charn want way for gate to work again but we not know way. He say we first creatures he see in many years. We strong! He gather loot from temple and he give them to creature who open gate so he go back home. He say this temple once train salamander warriors. But they all leave in Last Banishing with Jas so they not here anymore.</p><p></p><p>He also tell us about Khun-Sa. He once salamander champion who slay mighty undead. He banished from Red Mountain and he like Jas. They put him away in magic place so he not age. He ready to come back when he needed. There other salamanders in magic place too and we decide to look at them. Charn not seem to care if we look at them.</p><p></p><p>We go to magic chambers and there one empty chamber and one with salamander smith in. She called Lwaanfah and Deng release her. She once from Kethor Wastes like Deng and she once lose family. She put in chamber so she come back and start again. She not know anyone now but Deng seem to like her. Kwaku think Deng like her alot. We talk about Khun-Sa and Deng decide to release him too. </p><p></p><p>That good as he leader so he make choices.</p><p></p><p>Khun-Sa mighty warrior of Jas. He loud and Kwaku keep away from him. He want to know about everything and we tell him about Last Banishing and Sohal and humans and Red Mountain and undead we kill. Deng offer to put him back in magic chamber but he want to stay out. Khun-Sa say he see world and look around. He find undead to put to rest. Kwaku and others not tell him about Lumumba's corpse armour. We not want Near-Brother dead.</p><p></p><p>Khun-Sa go and speak to Charn. He think gate can be opened again. It need priest of Immortal. Kwaku priest! It need priest of Fire Immortal. Kwaku not priest of Fire Immortal. Unless Kwaku light dog on fire. Sharanna and Sudurak know priest of fire. They agree to lead priest here and Charn give up loot of Temple if gate of fire opened. Then all happy!</p><p></p><p>Khun-Sa and Lwaanfah come with us out of marsh. They come to Southwatch. Khun-Sa want to speak to people. He want to train warriors at Temple. He ask Deng and Sharanna and Sudurak to train warriors and they seem happy. When we go outside temple we find dog dead. Kwaku act sad but he do secret dance when we on way back. Stupid dog! It so stupid it die! Kwaku keep dance short though. He not want to annoy Dog.</p><p></p><p><strong>Evening</strong></p><p></p><p>We get to Hollyhollow and they impressed by Khun-Sa. He act like big warrior and they all quiet round him. Kwaku not happy. He go to Swamp of the Green King and he not see Green King. Maybe Green King scared by Pack. Hydra and Crocodile like marshes too.</p><p></p><p><strong>Day number twenty of Secondmonth</strong></p><p></p><p>We travel with Lwaanfah and Khun-Sa to Southwatch. Kwaku like Khun-Sa! he pay for Eternal Torch Inn!</p><p></p><p><strong>Midday</strong></p><p></p><p>Kwaku not like Khun-Sa. He talk about undead and he talk about destroying them and that all he talk about. And talk about. Kwaku not talk to him about Zombie and Bat. He not understand Pack.</p><p></p><p><strong>Day number twenty-one of Secondmonth</strong></p><p></p><p>We travel fast. Kwaku stay away from Khun-Sa. He talk about killing undead more. And more.</p><p></p><p><strong>Day number twenty-two of Secondmonth</strong></p><p></p><p>We get to Southwatch and Kwaku leave Khun-Sa. Deng introduce him to Southwatch family. We leave Lwaanfah with Tak-Sai. She salamander smith Deng know and we speak to her when we want to talk to other salamanders. Kwaku like Lwaanfah. She not talk about undead all day. We split loot and get gold and go shopping.</p><p></p><p><strong>Day number twenty-three of Secondmonth</strong></p><p></p><p>Sharanna and Sudurak talk to Khakanang. He mighty spellcaster and priest who serve Chatchom. He Immortal of Fire. He owe Sharanna favour and he agree to come to temple and open gate. He leave with us towards temple that day.</p><p></p><p><strong>Day number two of Thirdmonth</strong></p><p></p><p>We enter Marsh of Green King again and not see Green King. Khakanang call on Chatchom and open gate again. Temple now answer to Chatchom and fire creatures go home. Kwaku wave goodbye to Charn. He powerful and he make good friend. Khakanang stay here with other salamander warriors for a while. They want to look around. We get loot from Charn before he go. There flaming sword and fan of fire and gems. There also cloak with gems and dragon scales on. Sudurak say it belong to Order of Fiery Justice and he also belong to order. He say he get good price. Kwaku watch him more. He strange and have lots of secrets. It all good loot.</p><p></p><p><strong>Day number three of Thirdmonth</strong></p><p></p><p>We say goodbye to Temple of Khun-Sa and leave Marsh of the Green King. There still no Green King. Maybe Kwaku see him other time. We go round Hollyhollow and head to Southwatch.</p><p></p><p><strong>Day number six of Thirdmonth</strong></p><p></p><p>We get to Southwatch. We sell loot and get lots of gold. We save gems. Peregrina sell gems for us and we get more for them. We all go and look at markets in Southwatch. They all happy to see us again.</p><p></p><p><strong>Day number seven of Thirdmonth</strong></p><p></p><p>Lukkar have new mount and it not dog. It a baboon like Lumumba have. It cheap as there story about monkeys and apes and baboons. They say HighKeep lord going mad and they want to ban all monkeys. Kwaku think that wrong! </p><p></p><p>Kwaku and Deng and Sharanna leave Southwatch and go to Whistlesprings. Sudurak and Lumumba and Lukkar stay in Southwatch. They having magical tattoos tattooed to make them more powerful!</p><p></p><p><strong>Day number ten of Thirdmonth</strong></p><p></p><p>We get to Whistlesprings and sell gems with Peregrina. She happy to see us. We see Aquotl too. He better now. We ready to go to Forest of Apes and take Challenge of the Monkey Mage!</p><p></p><p><strong>End of Session Ten</strong></p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 2818634, member: 18108"] [B]day number seventeen of Secondmonth[/B] We now go to temple of gone god. Chai-Son tell us about temple where salamanders used to go when we once in Southwatch. That where we go now. Chai-Son want any artifacts dedicated to Green. We keep all else. We go to village of Hollyhollow and find more out there. Lumumba now have big baboon. It carry things for him and it fight if it attacked. It not clever like Lysan though. Aquotl not feeling good so we leave him in Whistlesprings. He look really bad. Maybe he need to sleep in well! [B]Evening[/B] We get to Hollyhollow without problem. Creatures know us now. They keep away from Kwaku's wrath! Villagers welcome salamanders and happy to see them. It small place with one street. Kwaku give coins to children. They not rich like Kwaku. They have nothing. Inn called Eternal Torch and it have seats for salamanders. We drink and celebrate and Sudurak tell tales of Company of the Valiant Blade. They hear tales of us. We famous! Spider not like being famous so Kwaku not talk about him. Deng and Lumumba and Sudurak do acrobat tricks which villagers like. They easy to please. We talk to Hilarion Halfgate. He guide who once been to temple before. Lukkar talk to villagers and guide about temple. Salamanders once come here lots but they stop after Last Banishing when Jas left with all followers. No on go there now. Guide take people there but they never come back. We come back though. We strong! Hilarion guide us there for small amount. Temple built in honour of Khun-Sa. He salamander hero but Lukkar not know anything about him. He not that great hero then. [B]Day number eighteen of Secondmonth[/B] When we ready to go we get bill from Inn. They charge us lots for salamander stuff. We not have enough in party funds so we all put money in. Deng not happy and he think they charge us too much. Kwaku not care. Kwaku have lots of coins! Hilarion Halfgate guide us through Marsh of the Green King. Kwaku not see Green King but he not look too hard. Lukkar scout ahead and he see short flaming man-thing. It tell us it expecting us and it called Berang. It say when salamanders come this way they give him gems. Berang work with big cat-things with tentacles and they want tribute. Deng and Sharanna say they hear other creatures out in mist. We tell Berang we not pay tribute and we start fight. Near-Brother use magic on warriors to make them faster. Deng and Sharanna go and slay Berang and then three cat-things come out of mist. Lumumba and Sudurak say they displacer beasts. They use tricks to make people think they not where they are. Two attack Lumumba and Kwaku use magic to heal him and keep him alive. Deng and Sharanna and Lukkar and Sudurak kill other beast then all fight last two. They try to run but Lumumba kill them both. He fast and strong and mighty warrior. He Near-Brother to Kwaku and Monkey watch over him! Deng take stuff from Berang and we go on. Hilarion stay quiet. Kwaku think he think we strong. We get to Temple of Khun-Sa. It at bottom of valley and it made of red stone. It very big dome and it have stakes in ground around it. We want to go in there next day so we rest. Deng see flying red creature with lots of legs go over Temple. Others not know what it is. [B]Day number nineteen of Secondmonth[/B] Hilarion stay in cave. He wait for day and if we not back he go. Kwaku not think he stay alive in marsh on own. He old and he not crafty like Crocodile. Lumumba use magic and he wrap dead kobold round him. It now armour and it protect him. Kwaku not want that armour! We look round edge of Temple. It boring. Stakes have torches at top of them. We look at big red stone doors in. Deng say they not trapped but Lumumba say they have magic on them. They go boom! There writing in fire tongue which salamanders translate for Lumumba and Kwaku and Lukkar. Near-Brother say that gates warded. Salamanders safe. Creatures with symbols of Jas safe. Creatures with burning torches safe. We all fine as we get burning torches. It all good but Lukkar want to bring dog in. Stupid dog! When Lukkar ride through doors flame come down from sky and dog fall over. Lukkar fast so he not get hurt. Kwaku happy to heal dog but they want to leave it outside. Kwaku not care! Lumumba leave baboon out with horse. Near-Brother clever. We explore rooms. There lots of flying red-creatures with legs that watch us. There lots of barracks and training rooms and sleeping rooms and shrines and there not much to loot. It all boring. Creature with legs try to attack us and it stop Sharanna moving with gaze. Kwaku free her with Moon's Freedom and Lumumba and Sudurak kill it. Sharanna and Lukkar find hidden door with lots of fire flasks. We also find chest but in just have some coins and symbols of Jas. Big flying red-creature with lots of legs try to trap us and kill us. It stop Lysander moving but Sharanna curse it and Kwaku blind it with Blindness of Bat. It not survive long after that. Flying red-creatures not bother us after big one die. [B]Midday[/B] We find way to inner rooms. It chamber with melted walls and burnt hangings. There big pits in ground and we hear crackling of fire down one of them. Sharanna go and look and she come back fast. She followed by big pile of fire which flow over ground. It say in fire-tongue to leave but we attack it. Deng and Lumumba and Sharanna surround it but Lukkar stay guarding other corridor. Sudurak try to wrestle it but he not so clever and he not do good. Kwaku use Hand of Zombie and healing to keep him good. Sharanna use big flail to hurt it most and Lukkar come in at end of battle to claim glory. Sudurak start to melt from inside and he burn all over like he not burn before. Fire start to come out of his mouth but he lucky as he manage to kill it before it turn him inside-out with fire. Deng and Sharanna look for loot but it not have any. That not big surprise! We get to inner sanctum. It big room with small arena and big bronze sun ringed by fire on floor. There big fire hounds and they look at us but they not attack us. Big flying horned fiery giant appear above bronze sun. It carry falchion and wear metal breastplate and stand four times size of Kwaku. Kwaku not annoy him! He called Charn and he guard place. It once have gate to Plane of Fire but gate not work now. It not work after Jas go with Last Banishing. Charn want way for gate to work again but we not know way. He say we first creatures he see in many years. We strong! He gather loot from temple and he give them to creature who open gate so he go back home. He say this temple once train salamander warriors. But they all leave in Last Banishing with Jas so they not here anymore. He also tell us about Khun-Sa. He once salamander champion who slay mighty undead. He banished from Red Mountain and he like Jas. They put him away in magic place so he not age. He ready to come back when he needed. There other salamanders in magic place too and we decide to look at them. Charn not seem to care if we look at them. We go to magic chambers and there one empty chamber and one with salamander smith in. She called Lwaanfah and Deng release her. She once from Kethor Wastes like Deng and she once lose family. She put in chamber so she come back and start again. She not know anyone now but Deng seem to like her. Kwaku think Deng like her alot. We talk about Khun-Sa and Deng decide to release him too. That good as he leader so he make choices. Khun-Sa mighty warrior of Jas. He loud and Kwaku keep away from him. He want to know about everything and we tell him about Last Banishing and Sohal and humans and Red Mountain and undead we kill. Deng offer to put him back in magic chamber but he want to stay out. Khun-Sa say he see world and look around. He find undead to put to rest. Kwaku and others not tell him about Lumumba's corpse armour. We not want Near-Brother dead. Khun-Sa go and speak to Charn. He think gate can be opened again. It need priest of Immortal. Kwaku priest! It need priest of Fire Immortal. Kwaku not priest of Fire Immortal. Unless Kwaku light dog on fire. Sharanna and Sudurak know priest of fire. They agree to lead priest here and Charn give up loot of Temple if gate of fire opened. Then all happy! Khun-Sa and Lwaanfah come with us out of marsh. They come to Southwatch. Khun-Sa want to speak to people. He want to train warriors at Temple. He ask Deng and Sharanna and Sudurak to train warriors and they seem happy. When we go outside temple we find dog dead. Kwaku act sad but he do secret dance when we on way back. Stupid dog! It so stupid it die! Kwaku keep dance short though. He not want to annoy Dog. [B]Evening[/B] We get to Hollyhollow and they impressed by Khun-Sa. He act like big warrior and they all quiet round him. Kwaku not happy. He go to Swamp of the Green King and he not see Green King. Maybe Green King scared by Pack. Hydra and Crocodile like marshes too. [B]Day number twenty of Secondmonth[/B] We travel with Lwaanfah and Khun-Sa to Southwatch. Kwaku like Khun-Sa! he pay for Eternal Torch Inn! [B]Midday[/B] Kwaku not like Khun-Sa. He talk about undead and he talk about destroying them and that all he talk about. And talk about. Kwaku not talk to him about Zombie and Bat. He not understand Pack. [B]Day number twenty-one of Secondmonth[/B] We travel fast. Kwaku stay away from Khun-Sa. He talk about killing undead more. And more. [B]Day number twenty-two of Secondmonth[/B] We get to Southwatch and Kwaku leave Khun-Sa. Deng introduce him to Southwatch family. We leave Lwaanfah with Tak-Sai. She salamander smith Deng know and we speak to her when we want to talk to other salamanders. Kwaku like Lwaanfah. She not talk about undead all day. We split loot and get gold and go shopping. [B]Day number twenty-three of Secondmonth[/B] Sharanna and Sudurak talk to Khakanang. He mighty spellcaster and priest who serve Chatchom. He Immortal of Fire. He owe Sharanna favour and he agree to come to temple and open gate. He leave with us towards temple that day. [B]Day number two of Thirdmonth[/B] We enter Marsh of Green King again and not see Green King. Khakanang call on Chatchom and open gate again. Temple now answer to Chatchom and fire creatures go home. Kwaku wave goodbye to Charn. He powerful and he make good friend. Khakanang stay here with other salamander warriors for a while. They want to look around. We get loot from Charn before he go. There flaming sword and fan of fire and gems. There also cloak with gems and dragon scales on. Sudurak say it belong to Order of Fiery Justice and he also belong to order. He say he get good price. Kwaku watch him more. He strange and have lots of secrets. It all good loot. [B]Day number three of Thirdmonth[/B] We say goodbye to Temple of Khun-Sa and leave Marsh of the Green King. There still no Green King. Maybe Kwaku see him other time. We go round Hollyhollow and head to Southwatch. [B]Day number six of Thirdmonth[/B] We get to Southwatch. We sell loot and get lots of gold. We save gems. Peregrina sell gems for us and we get more for them. We all go and look at markets in Southwatch. They all happy to see us again. [B]Day number seven of Thirdmonth[/B] Lukkar have new mount and it not dog. It a baboon like Lumumba have. It cheap as there story about monkeys and apes and baboons. They say HighKeep lord going mad and they want to ban all monkeys. Kwaku think that wrong! Kwaku and Deng and Sharanna leave Southwatch and go to Whistlesprings. Sudurak and Lumumba and Lukkar stay in Southwatch. They having magical tattoos tattooed to make them more powerful! [B]Day number ten of Thirdmonth[/B] We get to Whistlesprings and sell gems with Peregrina. She happy to see us. We see Aquotl too. He better now. We ready to go to Forest of Apes and take Challenge of the Monkey Mage! [B]End of Session Ten[/B] [/QUOTE]
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