PieAndDragon
Duncan T
This campaign is D&D, set in my homebrew. The characters are starting at 3rd level and a variety of races and classes are available to them.
Background - as given to players
The Forest of the Apes is renowned for the variety of primates who make it their home. Homeland of the unseelie, trickster fey who walk the night.
Legend has it that there was once a sorcerer of great power who brought the monkeys and apes to this forest. Tales say he built towers of arcane power within the depths of the forest and some of them stand to this day, with traps for the unwary and treasure for the bold. Some say this magician was a reaver elf, others a human or salamander, some even a siv or that he was a fey in the form of an ape.
Whatever the truth, rumours have surfaced about a cult now active on the fringes of the forest. Fanatics trying to use the magics of the Monkey Mage for their own gain.
Now a minor noble has gone missing near the forest, and an enterprising merchant is putting together an adventuring party to find him. The merchant, Vincien Coingate, is said to have longer term plans in mind, involving the group known as the Venturers of the Coin.
Starting cast of PCs
Deng of the Sudjai, salamander male from the Kethor Wastes, Scout 2 / Elk Totem Warrior 1
Garrett Underbough, halfling male from another world, Bard 3
Lukkar, goblin male from the Deeps, Scout 2 / Falcon Totem Warrior 1
Lumumba, siv male from the Deepswamp, Monkey Totem Warrior 1 / Transmuter 2
Lysander Casaragis, human male from Kynahar, Fighter 3
Glossary of World Terms
Cycuri: A race of hairless, aquatic humanoids with a mystical third eye blessed by Lord Moon. They suffer from many mutations and many grow up to 10 ft tall in their lifespan. They are an ambitious and adaptable race, with a preference for nighttime and a respect for personal power and personal freedom. It is said they were originally a dying race of aquatic cyclops from another world who undertook a spirit journey, taking over the bodies of other humanoids to respawn themselves.
Forest Fey: The seelie fey, known for their playful tricks. They live in the Forest Realm and can enter the mortal world though mystical places such as dryad trees, mushroom rings and nymph pools. They include dryads, foest sidhe, nymphs, satyrs and thorns.
Immortals: Mortals who have ascended into the planes. They can grant spells to clerics and favours to mortals, but they gain no direct benefit from having followers and cannot influence things such as the winds or sun as the gods once could
Last Banishing: Event 25 years ago when the gods and their followers were banished from the world and the Immortals given some of their powers instead.
Moej: Reptilian humanoids with an affinity for dragons and a draconic ancestry. They were once normal humanoids who have undergone an arcane ritual to transform themselves into one of this race. Adapted from Arcana Unearthed
Naiads: Elemental fey with many traits of the Elemental Plane of Water. Described in more detail here
Night Fey: The unseelie fey, known for their vicious streaks and dark sense of humour. They live in the Night Realm and can enter the mortal world though mystical places such as redcap rings, dark caves and troll bridges. They include harpies, iron trolls, kenku, night sidhe, redcaps and skulks.
the Pack: A group of spirits who guide the northern tribes known as the Beastclans. Many of the Pack have an associated beastclan and any clansmen who do not belong to one of these tribes is looked after by Dog. They are lead by Raven and include Crocodile, Elk, Hawk, Horse, Hydra and Tiger among others.
Pech: Elemental fey with many traits of the Elemental Plane of Earth. Described in more detail here
Redroad Trading Coster: Merchant trading house which is a front for the Black Network, a powerful criminal organistion which operates across the Sohal City-states.
Salamanders: Elemental fey with many traits of the Elemental Plane of Fire. Described in more detail here
Siv: Frog-headed humanoids who are at home in marshes and swamps. Calculating and elitist, many seek to dominate others in the name of the Lord of the Green Claw, reputed to be the creator of their race. Many train as monks, with the elite becoming oathsworn and assassins. Adapted from Monsters of Faerun
Tain: A tall, proud warrior race who once ruled a mighty empire spanning much of the northern lands. Now they are an accursed race, forced to wander for all their days by the night fey.
Background - as given to players
The Forest of the Apes is renowned for the variety of primates who make it their home. Homeland of the unseelie, trickster fey who walk the night.
Legend has it that there was once a sorcerer of great power who brought the monkeys and apes to this forest. Tales say he built towers of arcane power within the depths of the forest and some of them stand to this day, with traps for the unwary and treasure for the bold. Some say this magician was a reaver elf, others a human or salamander, some even a siv or that he was a fey in the form of an ape.
Whatever the truth, rumours have surfaced about a cult now active on the fringes of the forest. Fanatics trying to use the magics of the Monkey Mage for their own gain.
Now a minor noble has gone missing near the forest, and an enterprising merchant is putting together an adventuring party to find him. The merchant, Vincien Coingate, is said to have longer term plans in mind, involving the group known as the Venturers of the Coin.
Starting cast of PCs
Deng of the Sudjai, salamander male from the Kethor Wastes, Scout 2 / Elk Totem Warrior 1
Garrett Underbough, halfling male from another world, Bard 3
Lukkar, goblin male from the Deeps, Scout 2 / Falcon Totem Warrior 1
Lumumba, siv male from the Deepswamp, Monkey Totem Warrior 1 / Transmuter 2
Lysander Casaragis, human male from Kynahar, Fighter 3
Glossary of World Terms
Cycuri: A race of hairless, aquatic humanoids with a mystical third eye blessed by Lord Moon. They suffer from many mutations and many grow up to 10 ft tall in their lifespan. They are an ambitious and adaptable race, with a preference for nighttime and a respect for personal power and personal freedom. It is said they were originally a dying race of aquatic cyclops from another world who undertook a spirit journey, taking over the bodies of other humanoids to respawn themselves.
Forest Fey: The seelie fey, known for their playful tricks. They live in the Forest Realm and can enter the mortal world though mystical places such as dryad trees, mushroom rings and nymph pools. They include dryads, foest sidhe, nymphs, satyrs and thorns.
Immortals: Mortals who have ascended into the planes. They can grant spells to clerics and favours to mortals, but they gain no direct benefit from having followers and cannot influence things such as the winds or sun as the gods once could
Last Banishing: Event 25 years ago when the gods and their followers were banished from the world and the Immortals given some of their powers instead.
Moej: Reptilian humanoids with an affinity for dragons and a draconic ancestry. They were once normal humanoids who have undergone an arcane ritual to transform themselves into one of this race. Adapted from Arcana Unearthed
Naiads: Elemental fey with many traits of the Elemental Plane of Water. Described in more detail here
Night Fey: The unseelie fey, known for their vicious streaks and dark sense of humour. They live in the Night Realm and can enter the mortal world though mystical places such as redcap rings, dark caves and troll bridges. They include harpies, iron trolls, kenku, night sidhe, redcaps and skulks.
the Pack: A group of spirits who guide the northern tribes known as the Beastclans. Many of the Pack have an associated beastclan and any clansmen who do not belong to one of these tribes is looked after by Dog. They are lead by Raven and include Crocodile, Elk, Hawk, Horse, Hydra and Tiger among others.
Pech: Elemental fey with many traits of the Elemental Plane of Earth. Described in more detail here
Redroad Trading Coster: Merchant trading house which is a front for the Black Network, a powerful criminal organistion which operates across the Sohal City-states.
Salamanders: Elemental fey with many traits of the Elemental Plane of Fire. Described in more detail here
Siv: Frog-headed humanoids who are at home in marshes and swamps. Calculating and elitist, many seek to dominate others in the name of the Lord of the Green Claw, reputed to be the creator of their race. Many train as monks, with the elite becoming oathsworn and assassins. Adapted from Monsters of Faerun
Tain: A tall, proud warrior race who once ruled a mighty empire spanning much of the northern lands. Now they are an accursed race, forced to wander for all their days by the night fey.
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