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Legend of the Monkey Mage - The End (Final Update, 26 Jun 06)
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<blockquote data-quote="PieAndDragon" data-source="post: 2827731" data-attributes="member: 18108"><p><strong>Evening of Wateday, 4th of Thirdmonth</strong></p><p></p><p>It was indeed Sydnius that the brigands held. Kapix spoke to them and negotiated a deal. We would let them leave and they were to leave Sydnius at the second bridge along the causeway. If it Sydnius was dead, then we would follow them and butcher them all. A fair trade.</p><p></p><p>We saw them take our comrade's body away from the gatehouse and leave it at the agreed place. It could have been a hard fight still. There was one plate-armoured human carrying another body, one priest in robes indicating allegiance to the Lord of the Green Claw, a siv warrior, the human archer from the top level and two other bandits in scale. </p><p></p><p>We let them go unmolested and collected the Horse beastclansman's body. He was missing his sword, a powerful weapon which could take the form of bow or sword or any other weapon the wielder desired. If he survives, Sydnius may learn to curb his recklessness.</p><p></p><p>We secured the gatehouse, taking shelter in one of the top rooms. Zuridah lead the owlbears into the lower stable, leaving them to feast on the corpses of the fallen and guard our backs.</p><p></p><p>A thorough search of our temporary home turned up a book of spells, a gem and a small amount of gold, as well as the weapons and armour of our foes. After making sure none of the fallen would make it to the next day, we prepared to rest.</p><p></p><p><strong>Morning of Otherday the 5th</strong></p><p></p><p>Our night was disturbed only by movements on the roof. Nothing disturbed us and we had no need to investigate, returning to our slumbers. </p><p></p><p>The old man's cough seems to have gone, throwing off whatever malady the Deepswamp had infected him. But in it's place Sakorat, Ijiru and Andruga appear to have gone down with some deadly fever which we cannot treat. Zuridah and Kapix are determined to continue the exploration of these ruins, alongside the now conscious Sydnius. I will be at their side, lest I forfeit my half-share of any plunder.</p><p></p><p>Our wounded tracker soon located his wasp and, with owlbears in tow, the exploration began. Three statues were to be seen on top of our gate-house, identified by Kapix as gargoyles, creatures from the earthen planes. They watched us for a short while before flying off. A wise choice.</p><p></p><p>Much of the walls around the keep had collapsed, and most of the buildings were falling down, covered in swamp weeds and worse. As we surveyed one tower still intact, we were hailed by a human female, dressed for travel. Swords were readied but after a few words we determined she was no threat.</p><p></p><p>Her name was Lera Truehilt, a hunter from Sohal who had lost her companions, fleeing from a pack of grey renders. She was the lucky one then. Lost in the swamp, a group of armoured men had directed her here. A very familiar group to us, identical to our friends from yesterday. She offered her aid for a day, as a priest of Cepheus, Lord of the Hunt, in return for an equal share. To my gall, the others agreed. Prayers to her fey patron healed the Horse warrior of his injuries.</p><p></p><p>Zuridah brought down the sturdy door with one mighty kick, revealing webbing and two giant spiders within the tower. A ball of fire from Kapix removed the webbing and crippled the spiders. The tain crushed one against the wall and the second got caught in a beam of light from our new comrade as it attempted to flee. </p><p></p><p>I was impressed. These people didn't go for a gentle touch. My regard for all of them is the better for it.</p><p></p><p>A brief search of the tower turned up nothing new, and we finished our tour of the outer buildings. We did catch sight of green mists the size of a man, floating into the main keep. Kapix called them vampiric mists, creatures which surround their victims and drain his blood. To be avoided then</p><p></p><p>The last item of interest was a pit the width of four human men among the ruins of a section of wall. As deep as it was wide, there were signs of tunnels from the bottom, and the sounds of creatures speaking the tongue of earth. We are leaving it alone in favour of the central keep.</p><p></p><p><strong>Afternoon of the 5th</strong></p><p></p><p>After a brief rest, we made ready to enter the main keep. It is fifteen paces square and four floors high, with a sizable section of the roof collapsed, one corner of the third and fourth floors destroyed by the green beacon which guided us here. Narrow stairs lead up to 2 wooden planks which provided access to the entrance of the second floor. That was our route in.</p><p></p><p>At the gatehouse we glimpsed a trio of giant lizard-creatures, like those which attacked us on the Bandit's Road. We made the quick decision to avoid them and press into the central keep. We had caught glimpses of people within the keep, and assumed a hostile reception after our encounter the day before. Kapix and Lera prepared a few spells and Zuridah lead the way in, with the owlbears guarding our rear.</p><p></p><p>The way in was well defended, Zuridah fighting her way past two tentacled giant centipedes, a portcullis, burning oil and a shape-shifting guardian to get to the inner guardians. The defenders were lead by a magi and his bodyguard, catching several of us in balls of fire and an exploding rock. The shape-shifting creature had some sort of coating over it, snatching away Lera's shield. It then pushed Kapix and our new comrade down 20 feet before trying to flee along the outside of the wall, disguising itself as decorations. Kapix claims he weakened and blinded it with his magic. Maybe he did.</p><p></p><p>Sydnius was overcome with the blindness of Bat again, deciding to try and find a way in through the roof on his overgrown wasp. He disturbed the wyverns we had seen before and soon fled, his loyal steed bleeding and torn from talons and stings. Only Horse can know what has come into his mind. Maybe Crocodile haunts his dreams. He did manage to batter the shape-shifter to death as it hid against the outer wall.</p><p></p><p>The rest of us, lead by Zuridah, made our way into the inner keep. The enemy magi concealed himself with his magic, The tain battled with the magi's guard, a large human in plate, with sword and shield. She inflicted grievous wounds on her foe, Kapix finishing off the task, calling up tentacles from the ground around most of us. The old man's creatures took down the guard before the magi banished them once more. </p><p></p><p>The battle had turned as our unseen foe fled Zuridah's fury and Kapix's greater power. His last minion, a cave giant, was caught in a hail of ice and then cut down by the tain. Upstairs we found a servant's body, no more pouring oil down on us, having been crushed by chunks of magical ice. There was also the escape route of the enemy magi, who we assume got out through the upper levels. </p><p></p><p>Lera restored our battered bodies and we put our wounded foes to the sword. Among the plunder was an enchanted helmet and a magical sword, both from the human guard. Two vampiric mists emerged from another room to feast on the fallen, leaving us be as we left them to their meal. Our one casualty is the wasp, overcome at last by the wyvern's sting.</p><p></p><p>Kapix proved his mastery of dark arts by making use of the cave giant's body. A ritual caused it's bones to rise in his service, shedding its flesh and organs. Its eyes glow with an eerie light and it talks in a disturbing screech, warning the old man of how it will slay him. So far Kapix will die in hideous pain, his flesh used as a mat, his head fed to the swamp creatures. Kapix didn't seem too disturbed, although slightly annoyed it wouldn't obey his commands to keep quiet.</p><p></p><p>A search of the second and third chambers revealed a bedchamber, closets of clothes, a library of books and the workplace of an alchemist. Much of the vials and potions are of value, Zuridah is hoarding all of the books and Kapix cackling over a large book of spells. One cabinet of hardened glass, which the tain smashed down, contained twelve other books of interest, to be perused once Kapix has countered any magical defences on them</p><p></p><p>We also turned up three ivory keys, which correspond to some sort of circular platform with runes upon it. I have no understanding of it, but the others think it will lead to the black flame we search for. Again, we leave it for now.</p><p></p><p>During our search we were disturbed by a glowing light which attacked the owlbears still outside. It fled when we rushed down to it, but we suspect it lairs in the well from the kitchen on the second floor. Another place we can't easily explore without some sort of enchantment. </p><p></p><p>As the day wore on Lera took her leave, deciding to chance the swamp with our directions. She took the magical sword as her share, fair in everyone's eyes. I wish her luck, though the brothers of Hydra and Crocodile are more likely to greet her than human lands again.</p><p></p><p>Our last exploration of the day was the larder on the first floor. Three giant stinking lizard-creatures had managed to get down there. Zuridah lead the way again, slaying all three with aid from my blade, the Horse beastclansman's arrows and the old man's spells. There was little of worth down there, but we did uncover a shaft leading far down below the keep.</p><p></p><p>Now we rest in the bedroom and library of the Keep, talking of where to explore next. The wyverns are still upstairs, the shaft from the larder could lead to the Deeps and there is still the pit out by the wall. We have yet to investigate the massive beacon on the second floor and the wisp is still around. Kapix is keen to look at the runes come tomorrow, and the magi may still be active. Sydnius wants to try to attract a hydra from the swamp to serve him, and the tain mentioned a brief foray into the swamp to appease the curse of her kind.</p><p></p><p>With luck some of our companions will overcome their fever, as tomorrow could be another dangerous day. And if that skeletal giant isn't quiet, it may spend it's days alone in a larder.</p><p></p><p><strong>End of Session Twenty-Two</strong></p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 2827731, member: 18108"] [B]Evening of Wateday, 4th of Thirdmonth[/B] It was indeed Sydnius that the brigands held. Kapix spoke to them and negotiated a deal. We would let them leave and they were to leave Sydnius at the second bridge along the causeway. If it Sydnius was dead, then we would follow them and butcher them all. A fair trade. We saw them take our comrade's body away from the gatehouse and leave it at the agreed place. It could have been a hard fight still. There was one plate-armoured human carrying another body, one priest in robes indicating allegiance to the Lord of the Green Claw, a siv warrior, the human archer from the top level and two other bandits in scale. We let them go unmolested and collected the Horse beastclansman's body. He was missing his sword, a powerful weapon which could take the form of bow or sword or any other weapon the wielder desired. If he survives, Sydnius may learn to curb his recklessness. We secured the gatehouse, taking shelter in one of the top rooms. Zuridah lead the owlbears into the lower stable, leaving them to feast on the corpses of the fallen and guard our backs. A thorough search of our temporary home turned up a book of spells, a gem and a small amount of gold, as well as the weapons and armour of our foes. After making sure none of the fallen would make it to the next day, we prepared to rest. [B]Morning of Otherday the 5th[/B] Our night was disturbed only by movements on the roof. Nothing disturbed us and we had no need to investigate, returning to our slumbers. The old man's cough seems to have gone, throwing off whatever malady the Deepswamp had infected him. But in it's place Sakorat, Ijiru and Andruga appear to have gone down with some deadly fever which we cannot treat. Zuridah and Kapix are determined to continue the exploration of these ruins, alongside the now conscious Sydnius. I will be at their side, lest I forfeit my half-share of any plunder. Our wounded tracker soon located his wasp and, with owlbears in tow, the exploration began. Three statues were to be seen on top of our gate-house, identified by Kapix as gargoyles, creatures from the earthen planes. They watched us for a short while before flying off. A wise choice. Much of the walls around the keep had collapsed, and most of the buildings were falling down, covered in swamp weeds and worse. As we surveyed one tower still intact, we were hailed by a human female, dressed for travel. Swords were readied but after a few words we determined she was no threat. Her name was Lera Truehilt, a hunter from Sohal who had lost her companions, fleeing from a pack of grey renders. She was the lucky one then. Lost in the swamp, a group of armoured men had directed her here. A very familiar group to us, identical to our friends from yesterday. She offered her aid for a day, as a priest of Cepheus, Lord of the Hunt, in return for an equal share. To my gall, the others agreed. Prayers to her fey patron healed the Horse warrior of his injuries. Zuridah brought down the sturdy door with one mighty kick, revealing webbing and two giant spiders within the tower. A ball of fire from Kapix removed the webbing and crippled the spiders. The tain crushed one against the wall and the second got caught in a beam of light from our new comrade as it attempted to flee. I was impressed. These people didn't go for a gentle touch. My regard for all of them is the better for it. A brief search of the tower turned up nothing new, and we finished our tour of the outer buildings. We did catch sight of green mists the size of a man, floating into the main keep. Kapix called them vampiric mists, creatures which surround their victims and drain his blood. To be avoided then The last item of interest was a pit the width of four human men among the ruins of a section of wall. As deep as it was wide, there were signs of tunnels from the bottom, and the sounds of creatures speaking the tongue of earth. We are leaving it alone in favour of the central keep. [B]Afternoon of the 5th[/B] After a brief rest, we made ready to enter the main keep. It is fifteen paces square and four floors high, with a sizable section of the roof collapsed, one corner of the third and fourth floors destroyed by the green beacon which guided us here. Narrow stairs lead up to 2 wooden planks which provided access to the entrance of the second floor. That was our route in. At the gatehouse we glimpsed a trio of giant lizard-creatures, like those which attacked us on the Bandit's Road. We made the quick decision to avoid them and press into the central keep. We had caught glimpses of people within the keep, and assumed a hostile reception after our encounter the day before. Kapix and Lera prepared a few spells and Zuridah lead the way in, with the owlbears guarding our rear. The way in was well defended, Zuridah fighting her way past two tentacled giant centipedes, a portcullis, burning oil and a shape-shifting guardian to get to the inner guardians. The defenders were lead by a magi and his bodyguard, catching several of us in balls of fire and an exploding rock. The shape-shifting creature had some sort of coating over it, snatching away Lera's shield. It then pushed Kapix and our new comrade down 20 feet before trying to flee along the outside of the wall, disguising itself as decorations. Kapix claims he weakened and blinded it with his magic. Maybe he did. Sydnius was overcome with the blindness of Bat again, deciding to try and find a way in through the roof on his overgrown wasp. He disturbed the wyverns we had seen before and soon fled, his loyal steed bleeding and torn from talons and stings. Only Horse can know what has come into his mind. Maybe Crocodile haunts his dreams. He did manage to batter the shape-shifter to death as it hid against the outer wall. The rest of us, lead by Zuridah, made our way into the inner keep. The enemy magi concealed himself with his magic, The tain battled with the magi's guard, a large human in plate, with sword and shield. She inflicted grievous wounds on her foe, Kapix finishing off the task, calling up tentacles from the ground around most of us. The old man's creatures took down the guard before the magi banished them once more. The battle had turned as our unseen foe fled Zuridah's fury and Kapix's greater power. His last minion, a cave giant, was caught in a hail of ice and then cut down by the tain. Upstairs we found a servant's body, no more pouring oil down on us, having been crushed by chunks of magical ice. There was also the escape route of the enemy magi, who we assume got out through the upper levels. Lera restored our battered bodies and we put our wounded foes to the sword. Among the plunder was an enchanted helmet and a magical sword, both from the human guard. Two vampiric mists emerged from another room to feast on the fallen, leaving us be as we left them to their meal. Our one casualty is the wasp, overcome at last by the wyvern's sting. Kapix proved his mastery of dark arts by making use of the cave giant's body. A ritual caused it's bones to rise in his service, shedding its flesh and organs. Its eyes glow with an eerie light and it talks in a disturbing screech, warning the old man of how it will slay him. So far Kapix will die in hideous pain, his flesh used as a mat, his head fed to the swamp creatures. Kapix didn't seem too disturbed, although slightly annoyed it wouldn't obey his commands to keep quiet. A search of the second and third chambers revealed a bedchamber, closets of clothes, a library of books and the workplace of an alchemist. Much of the vials and potions are of value, Zuridah is hoarding all of the books and Kapix cackling over a large book of spells. One cabinet of hardened glass, which the tain smashed down, contained twelve other books of interest, to be perused once Kapix has countered any magical defences on them We also turned up three ivory keys, which correspond to some sort of circular platform with runes upon it. I have no understanding of it, but the others think it will lead to the black flame we search for. Again, we leave it for now. During our search we were disturbed by a glowing light which attacked the owlbears still outside. It fled when we rushed down to it, but we suspect it lairs in the well from the kitchen on the second floor. Another place we can't easily explore without some sort of enchantment. As the day wore on Lera took her leave, deciding to chance the swamp with our directions. She took the magical sword as her share, fair in everyone's eyes. I wish her luck, though the brothers of Hydra and Crocodile are more likely to greet her than human lands again. Our last exploration of the day was the larder on the first floor. Three giant stinking lizard-creatures had managed to get down there. Zuridah lead the way again, slaying all three with aid from my blade, the Horse beastclansman's arrows and the old man's spells. There was little of worth down there, but we did uncover a shaft leading far down below the keep. Now we rest in the bedroom and library of the Keep, talking of where to explore next. The wyverns are still upstairs, the shaft from the larder could lead to the Deeps and there is still the pit out by the wall. We have yet to investigate the massive beacon on the second floor and the wisp is still around. Kapix is keen to look at the runes come tomorrow, and the magi may still be active. Sydnius wants to try to attract a hydra from the swamp to serve him, and the tain mentioned a brief foray into the swamp to appease the curse of her kind. With luck some of our companions will overcome their fever, as tomorrow could be another dangerous day. And if that skeletal giant isn't quiet, it may spend it's days alone in a larder. [B]End of Session Twenty-Two[/B] [/QUOTE]
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