howandwhy99
Adventurer
The question again. A couple of issues I have with it:
1. How often *should* solutions be within the normal bounds of the rules?
As often as the players choose to do so really. I'm not trying to choose the right balance for any player along the in or out of the rules line. As a ref for a reality puzzle game I simply take any previously unaccounted for attempts and incorporate them from that point on.
2. How often should the *best* solution be so?
What the best solution is isn't really my purview either as the man behind the screen. The players set their own goals. One kind of best could be achieving a result as close as possible to their goal. Another kind might be exceeding their goal. What's the best result? I would say growth, but any which satisfies the players in other ways work too.
1. How often *should* solutions be within the normal bounds of the rules?
As often as the players choose to do so really. I'm not trying to choose the right balance for any player along the in or out of the rules line. As a ref for a reality puzzle game I simply take any previously unaccounted for attempts and incorporate them from that point on.
2. How often should the *best* solution be so?
What the best solution is isn't really my purview either as the man behind the screen. The players set their own goals. One kind of best could be achieving a result as close as possible to their goal. Another kind might be exceeding their goal. What's the best result? I would say growth, but any which satisfies the players in other ways work too.