Rune
Once A Fool
Pure genius!
This solves no less than five distinct problems:
And, seriously, the biggest objection is that you're expected to start at 3rd level, if you don't want to play the first two?
Okay, well, here's a possible solution (that would still work for multi-classing):
The Apprentice tier has levels 1-3. The Adventurer tier has levels 1-12 (Or go 15, even. It's doable.). The Legacy tier has levels 1-5.
Multi-classing would require that Apprentice levels be picked up before Adventurer levels before Legacy levels. Simple enough. Six problems solved.
This solves no less than five distinct problems:
- The current lack of a 'fresh off the farm" option of gameplay.
- The current complexity of introductory play.
- The current frailty of otherwise highly competent starting adventurers.
- The verisimilitude disconnect between a world full of commoners and powerful 1st level adventurers.
- The lack of multi-class rules that offer both flexibility and disincentive for cherry-picking levels.
And, seriously, the biggest objection is that you're expected to start at 3rd level, if you don't want to play the first two?
Okay, well, here's a possible solution (that would still work for multi-classing):
The Apprentice tier has levels 1-3. The Adventurer tier has levels 1-12 (Or go 15, even. It's doable.). The Legacy tier has levels 1-5.
Multi-classing would require that Apprentice levels be picked up before Adventurer levels before Legacy levels. Simple enough. Six problems solved.