This article shows me everything I was hoping to see. I admit, it's been a long time since I successfully DMed, (so long I can barely remember the 3e rules, back before 3.5 came out I think), but I remember how difficult and time consuming adventure prep was in 3e.
4e made things a lot easier in encounter design, but I really prefer theatre of the mind when DMing, and 4e made that very difficult. (At least, for me.) Especially since I had (and still have) no local group and playing by something like maptool just replaced encounter prep time from designing adentures to setting up maps.
If this article is correct, (and I know that 5e supports theatre of the mind already), it might get me to try DMing again. There'll still be *some* prep-work, of course, but it seems much more manageable, and random tables are always great when running low on creativity.
4e made things a lot easier in encounter design, but I really prefer theatre of the mind when DMing, and 4e made that very difficult. (At least, for me.) Especially since I had (and still have) no local group and playing by something like maptool just replaced encounter prep time from designing adentures to setting up maps.
If this article is correct, (and I know that 5e supports theatre of the mind already), it might get me to try DMing again. There'll still be *some* prep-work, of course, but it seems much more manageable, and random tables are always great when running low on creativity.