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D&D 5E Legends & Lore 7/21/14

ppaladin123

Adventurer
Glad Im not the only one who found this odd. It reminds me of "shirty the slightly aggressive bear" - a character from a comedy show in my country.

Somewhat Impressive Hulk! The Fairly Rare X-men! The Man of Semi-Durable Metal! The Dark Squire! Private America! Graduate Student Strange!
 

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reiella

Explorer
Just to make sure I'm not missing something.

You can gain a feat by trading in a stat boost (+1 to any stat), some of the feats give you +1 to a specified stat and a minor perk?

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I did. Ability Increase is +2 to any stat. or +1 to any two. Definitely makes sense now.
 

Li Shenron

Legend
I wonder how this interacts with Disadvantage.

Probably, you spend the luck point after finish rolling i.e. after you rolled 2d20 and kept the lowest, and you can again roll d20 and keep that if higher. (which might be identical to roll 3d20 and keep the middle result)

Even behind a feat and only 3/day I find it weird that the designers wanted this, when they seemed so against stacking (dis)advantage "because it's rolling too many dice".
 

Scrivener of Doom

Adventurer
Arcane Archer might be missing.....but Spell Sniper may be its replacement! Maybe..?

It doubles your range for spells requiring an attack roll and ignores 1/2 and 3/4 cover. It's not a replacement for arcana archer.

Looks like they at least compressed a bunch of those Initiate feats of magic down to one. I'm guessing it's multiple choice choose a style of magic.

I wonder if War Caster is the new Combat Casting, given the issues I feel there is in having to make a con save on damage to keep concentration on a self-buff spell.

Yes, the initiate feat is for all of the classes: choose one.

And, yes, war caster is basically akin to combat casting but gives advantage on concentration checks.

RPG.net thread: http://forum.rpg.net/showthread.php?731729-L-amp-L-7-21

Likely he has a PHB early. Perhaps he's :):):):):):):):)ting. WHO CAN TELL

Actually, that's me. I'm happy to answer a few questions along the lines of what I did at RPG.net.

Teasing Scrivener from The Philippines :confused:

Yeah, the flirting or teasing comment threw me... until I remembered it was RPG.net....

(And it can be a problem when people see where you're located: the automatic assumption is that you're an alcoholic sex tourist. Being a happily-married microfinance specialist is not what people normally assume....)

Let the wild speculation about what they actually do commence!

I can't really imagine choosing ability bumps over feats, to be honest. Flavour is so much more fun than just being slightly numerically better at stuff.

Some of the feats also give +1 to an ability score. Simply put, the feats rock. I would love to include some of them in my 4E games as alternatives to some of the more flavourless choices. I'm not fan of 5E but they've done a good job with the feats.
 
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gyor

Legend
Shield Mastery is weirdly good for any Rogue that aquires a shield prof, use your bonus to knoxk an enemy prone, gain advantage and sneak attack. Also good for anybody doing defender duty.
 


Isn't the main balancing aspect of concentration that is prevents stacking? Not that it's easy to upset with a hit? At least, that's how I saw it.

Well, what the "main" aspect is, is open to debate. You could prevent stacking without any kind of checked Concentration mechanic, couldn't you, SigmaOne? I mean, just say "You can only have one Concentration spell in use at a time". You don't need any checks or anything.

Few (IMO of course) buff-type Concentration spells are good enough to need breaking, either, so they don't really seem balanced on that basis (in fact a lot of them are actively terrible when Concentration is factored in, which kind of encourages you to cast them on your friends but seems a bit extreme).

Whereas the Concentration check DOES balance extremely powerful Save-or-Suck or Save-or-murder-your-friends spells like Dominate. With Hold Person, you save every round anyway, so not a huge deal if you have Concentration or not. Dominate and a lot of other "Save only at the beginning" spells, though? Yeah, the Concentration check is a big balancing factor there, because it's quite likely anyone who isn't a Cleric (or similar) is going to only have a 5-30% chance to save against those at higher levels (lowest of any edition, generally speaking), but they CAN be broken by breaking the Concentration of the caster.
 
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Shield Mastery is weirdly good for any Rogue that aquires a shield prof, use your bonus to knoxk an enemy prone, gain advantage and sneak attack. Also good for anybody doing defender duty.

Sounds old school dirty swashbuckly, I like it!

(Hahaha does anyone remember my never-finished Master of Defence PrC for 3E? Sounds like the sort of thing that would go well with that!) ;)
 

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