Chris_Nightwing
First Post
I hate to be that guy, but isn't the restriction of 1 extra action per round just a retread of the limit on swift actions from 3rd edition that led to minor actions in 4th edition?
I hate to be that guy, but isn't the restriction of 1 extra action per round just a retread of the limit on swift actions from 3rd edition that led to minor actions in 4th edition?
I am not against the idea of using Passive Perception as it usually simplify things. Good to hear Exploration has been simplified and standarized even more.
I like the idea of Bonus Action streamlined mechanic with a limited usage frequency of 1/round as it will limit possible abuse. I am not sure Two-Weapon Fighting's additional attack should be a Bonus Action though, as its supposed to be one's bread & butter, not something that interfere with (pseudo) action economy so its more balanced.
As for character speed, i liked that there was a variety among races for speed so not a fan of this one speed fit all. I like that shorter races may be slower such as the halfling or that more athletic ones may be faster, such as the wood elf.
Random Encounters = Fail. Unless there is a limit to the number of creatures in an area or you are traveling through an area with near unlimited creatures in it, random encounters don't make sense and seem arbitrary.
In the 4.5E OGL type game I'm designing I handle multiple attacks and weapons as if they are a single action. So instead of adding things multiple times you just roll it all at once. You roll 2d20 if one hits you roll 1[W]+str and if both hit you roll 2[W]+str. Very easy...
Well, this depends on the group. I have no idea what the perception checks on the PCs in my game are. I don't particularly care. The players hold on to their character sheets, I don't even have a copy of them. I have a rough idea from the numbers they've rolled when I've called for Perception checks in the past, but the exact numbers? No idea.I'm ambivalent about passive perception. On the one hand, it's nice to cut down on die rolls in the exploration rules (since in my experience, that's all the exploration rules boiled down to). On the other hand, it makes dungeon design weird. The DM knows the players' passive perception scores, so does he make something that the party will definitely detect, or something the party will definitely not detect?
I find that running D&D Next in this way is easiest if you simply don't use skills at all. Make everyone make a stat check for everything that you want to be determined by a roll and simply don't make rolls for anything else.For myself, I'd rather not rely on game rules for perception (I think it's more fun to have the players ask questions and describe how they're searching), and I'm wondering if this will make it easier or harder to run a game the way I want.