Well i've noticed one thing about 3rd, contrary to what it apparently "should be", i dont find it faster than any previous version. Mayhaps at low levels, but i just find higher level combat drags on and on, and the actual fighting takes up most of our gaming session.
So i was thinking of ways that one could lessen the amount of dice rolled, and would like some input on what you all think before/if i put them in my game.
Opposed rolls- On things like trips and grapples, you roll a d20, then you roll another d20, and its opposed by a third d20, thats 3 rolls, i was thinking you could just roll once, and have the other player roll thier opposed roll. Then you have to both beat them, and be able to hit thier ac on your one roll. Poorly worded i know, so heres an example
Scenario a)
Warrior tries to trip rogue, rogues touch ac is 15, the warrior rolls his d20 and gets a 14
The rogue rolls his opposed roll and his total is 17. The warrior has +2 bab, so 14 becomes a 16, which hits the rogue (beating his touch ac of 17). However the 16 doesnt beat the rogues 17, so he fails his trip.
Scenario b)
Warrior tries to trip rogue, rogues touch ac is 15, the warrior rolls his d20 and gets a 14
The rogue rolls his opposed roll and his total is 14. The warrior has +2 bab, so 14 becomes a 16, which hits the rogue (beating his touch ac of 17). This time the warrior's 16 beats the rogues total of 14, so he is tripped.
Not elegant, but removes one die roll
Another thing i was thinking of doing, is average damage for monsters and npc's, and let the players choose it at thier option. (rounding up)
anyone else have methods for quickening combat?
So i was thinking of ways that one could lessen the amount of dice rolled, and would like some input on what you all think before/if i put them in my game.
Opposed rolls- On things like trips and grapples, you roll a d20, then you roll another d20, and its opposed by a third d20, thats 3 rolls, i was thinking you could just roll once, and have the other player roll thier opposed roll. Then you have to both beat them, and be able to hit thier ac on your one roll. Poorly worded i know, so heres an example
Scenario a)
Warrior tries to trip rogue, rogues touch ac is 15, the warrior rolls his d20 and gets a 14
The rogue rolls his opposed roll and his total is 17. The warrior has +2 bab, so 14 becomes a 16, which hits the rogue (beating his touch ac of 17). However the 16 doesnt beat the rogues 17, so he fails his trip.
Scenario b)
Warrior tries to trip rogue, rogues touch ac is 15, the warrior rolls his d20 and gets a 14
The rogue rolls his opposed roll and his total is 14. The warrior has +2 bab, so 14 becomes a 16, which hits the rogue (beating his touch ac of 17). This time the warrior's 16 beats the rogues total of 14, so he is tripped.
Not elegant, but removes one die roll
Another thing i was thinking of doing, is average damage for monsters and npc's, and let the players choose it at thier option. (rounding up)
anyone else have methods for quickening combat?