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<blockquote data-quote="Sacrosanct" data-source="post: 8008296" data-attributes="member: 15700"><p>Add me to the list of concept first, not worried about optimization or the risk of...gasp...having one less +1 bonus to something as another player has. To me, characters are characters. They have personalities. Not just stat blocks. And what inspires me are the roleplaying aspects and features, not necessarily the mechanics. There is overlap, sure, like if I want to play a weapon master, it helps achieve that in the game if the character has abilities or bonuses to weapon attacks. But IMO, the math is there to support the concept, not be the primary focus and end all, be all.</p><p></p><p>I am much more inspired to play a shadow sorcerer with flavorful abilities and personality than a "name-doesn't-matter" sorcerer who has the highest DPR. Sorlocks? Only if the fluff supports it in an interesting and cool way.</p><p></p><p>*edit as an aside, my path matches the OP almost exactly. Started in basic in 1981, then did a mix of that with AD&D, then in the late 90s/2000s didn't play hardly at all for the same reasons (and we still played AD&D when we did), but with 5e, my gaming has increased.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8008296, member: 15700"] Add me to the list of concept first, not worried about optimization or the risk of...gasp...having one less +1 bonus to something as another player has. To me, characters are characters. They have personalities. Not just stat blocks. And what inspires me are the roleplaying aspects and features, not necessarily the mechanics. There is overlap, sure, like if I want to play a weapon master, it helps achieve that in the game if the character has abilities or bonuses to weapon attacks. But IMO, the math is there to support the concept, not be the primary focus and end all, be all. I am much more inspired to play a shadow sorcerer with flavorful abilities and personality than a "name-doesn't-matter" sorcerer who has the highest DPR. Sorlocks? Only if the fluff supports it in an interesting and cool way. *edit as an aside, my path matches the OP almost exactly. Started in basic in 1981, then did a mix of that with AD&D, then in the late 90s/2000s didn't play hardly at all for the same reasons (and we still played AD&D when we did), but with 5e, my gaming has increased. [/QUOTE]
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