Daztur
Adventurer
On the Origin of Ogres
Additional information about Hex 26.01
Sanglorian's post about the Caves of Chaos made me realize that nobody has ever said a word about ogres. Let's fix that. This one was written in a bit of haste as I've got to run to excuse any typos.
The first ogres were born in the cramped quarters of the central level of Hoth Achaar. While the Pact of the Eye (see above) was still in effect many of the poorer dwarves eked out a precarious existence here. While the richer dwarves did what they could to keep themselves separate from their orcish neighbors, the ones who lived in the central district were too poor to do so and many of the young dwarves who grew up here spoke orcish as well as dwarfish and, to the great scandal to their elders, did not even wear beard masks.
But their elders were far more scandalized when some children were born within Hoth Achaar who were neither dwarfish nor orcish but as solidly built as dwarves, as ugly as orcs and taller than either. These ogres as they became known could, strangely enough, only be conceived in the central district of Hoth Achaar in the very shadow of the Eye of Gruumsh. It is theorized that the magical energies of the eye are especially potent and unpredictable in the central core of Hoth Achaar and that in the districts of the city closer to the outer walls the Quartermasters are able to shape and direct the magical energies of the Eye to suit their own purposes in a more orderly matter. Whatever the truth may be, it is true that with the energies of the Eye trapped in the city by orcish charms and not allowed to flow out in the form of a ley line the whole fortress city fairly hums with magical energy.
However, now that no dwarves live within Hoth Achaar few ogres are born, although those that do live here breed true...
Hooks:
-Anything else of interest about ogres?
-What effect other effects do the energies of the Eye have on the city?
-If dwarf/orc hybrids can only be conceived near the Eye are other uncommon hybrids possible here as well?
Additional information about Hex 26.01
Sanglorian's post about the Caves of Chaos made me realize that nobody has ever said a word about ogres. Let's fix that. This one was written in a bit of haste as I've got to run to excuse any typos.
The first ogres were born in the cramped quarters of the central level of Hoth Achaar. While the Pact of the Eye (see above) was still in effect many of the poorer dwarves eked out a precarious existence here. While the richer dwarves did what they could to keep themselves separate from their orcish neighbors, the ones who lived in the central district were too poor to do so and many of the young dwarves who grew up here spoke orcish as well as dwarfish and, to the great scandal to their elders, did not even wear beard masks.
But their elders were far more scandalized when some children were born within Hoth Achaar who were neither dwarfish nor orcish but as solidly built as dwarves, as ugly as orcs and taller than either. These ogres as they became known could, strangely enough, only be conceived in the central district of Hoth Achaar in the very shadow of the Eye of Gruumsh. It is theorized that the magical energies of the eye are especially potent and unpredictable in the central core of Hoth Achaar and that in the districts of the city closer to the outer walls the Quartermasters are able to shape and direct the magical energies of the Eye to suit their own purposes in a more orderly matter. Whatever the truth may be, it is true that with the energies of the Eye trapped in the city by orcish charms and not allowed to flow out in the form of a ley line the whole fortress city fairly hums with magical energy.
However, now that no dwarves live within Hoth Achaar few ogres are born, although those that do live here breed true...
Hooks:
-Anything else of interest about ogres?
-What effect other effects do the energies of the Eye have on the city?
-If dwarf/orc hybrids can only be conceived near the Eye are other uncommon hybrids possible here as well?