WarlockLord
First Post
Alright guys. Everyone is ticked that there is no Necromancer in the PHB. Thus, let's make our own to tide us over until PhB2 comes out.
Here goes!
NECROMANCER
"We meet again, feeble mortals. Your weak living flesh is no match for the powers of...the Necromancer!"
Role: Controller
Power Source: Shadow
HP @ 1st level: 10+con
HP per level: 4
Skills: Religion + 3 more: Arcana, Bluff, Intimidate, History, Perception, Stealth.
Abilities: Intelligence, Constitution, Charisma
Profiencies: Simple Melee, Simple Ranged, Staves, Wands, Skulls
Class Features:
Gift of the Necromancer:
Upon reducing an enemy to 0 hp, the necromancer heals damage equal to their level. If they have healed up to their max hp, they gain excess as temporary hit points.
Command Undead:
The Necromancer gains Command Undead as an encounter power
Command Undead
Encounter*Shadow, Necrotic
"You point your hand at the rebellious minion. It drops to it's knees in abject awe of your power"
Standard Action
Target: 1 undead creature
Attack: Int vs Will
Hit: 1d6+Int necrotic damage
Effect: If the creature fails 3 saving throws at a penalty equal to your Cha modifier, it remains permamently under your control. You may issue one order to it as a standard action.
Orders:
Move: The undead moves where you direct it.
Attack: The undead uses a basic attack on an enemy you indicate
Use a skill on my behalf
Use a power on my behalf
Powers:
At Will
Necrotic Bolt Necromancer attack 1
"You raise your hand and utter a guttural invocation. A dark bolt of terrible power strikes down a weak mortal soul."
At-will*Shadow, Necrotic
Standard action
Target: 1 creature
Range: 20
Attack: Constitution vs. Fort
Hit: 1d10+Con necrotic damage
Fear Spell Necromancer attack 1
"You glare at the tragets, revealing to them the terror of death. They flee exactly where you want them"
At-will*Shadow, Fear, Necrotic, Psychic
Standard Action
Target:Creatures in a burst 1 10 squares away.
Attack: Int vs Will
Hit: 1d6+Int psychic damage and you slide the targets a number of squares equal to your Charisma modifier.
Encounter:
Necrotic Vortex Necromancer attack 1
"You call upon dark energies to strike down a group of foes."
Standard Action
Encounter*Shadow, Necrotic,
Close burst 5
Attack: Con vs. Fort
Hit: 2d8+con damage
Mortality Necromancer attack 1
"You impress upon the target that it, too, will eventually die"
Standard Action
Encounter*Shadow, Fear, Necrotic, Psychic
Attack: Int vs Will
Target: 1 creature Range: 10
Hit:The target takes 1d6+Int psychic damage and is immobilized until the end of your next turn
Ray of Enfeeblement
as the wizard power
Daily
Call Forth the Dead Necromancer Attack 1
"You close your eyes and picture the dead foes in your thoughts. Slowly their corpses stir, then stand up to serve you.
You animate up to 3 corpses within 10 squares as Decripit Skeletons, with a power bonus to attack equal to your Cha. You may command them as a standard action using the commands for command undead (1 per standard action). They crumble into dust at the end of the encounter.
What do you think?
Here goes!
NECROMANCER
"We meet again, feeble mortals. Your weak living flesh is no match for the powers of...the Necromancer!"
Role: Controller
Power Source: Shadow
HP @ 1st level: 10+con
HP per level: 4
Skills: Religion + 3 more: Arcana, Bluff, Intimidate, History, Perception, Stealth.
Abilities: Intelligence, Constitution, Charisma
Profiencies: Simple Melee, Simple Ranged, Staves, Wands, Skulls
Class Features:
Gift of the Necromancer:
Upon reducing an enemy to 0 hp, the necromancer heals damage equal to their level. If they have healed up to their max hp, they gain excess as temporary hit points.
Command Undead:
The Necromancer gains Command Undead as an encounter power
Command Undead
Encounter*Shadow, Necrotic
"You point your hand at the rebellious minion. It drops to it's knees in abject awe of your power"
Standard Action
Target: 1 undead creature
Attack: Int vs Will
Hit: 1d6+Int necrotic damage
Effect: If the creature fails 3 saving throws at a penalty equal to your Cha modifier, it remains permamently under your control. You may issue one order to it as a standard action.
Orders:
Move: The undead moves where you direct it.
Attack: The undead uses a basic attack on an enemy you indicate
Use a skill on my behalf
Use a power on my behalf
Powers:
At Will
Necrotic Bolt Necromancer attack 1
"You raise your hand and utter a guttural invocation. A dark bolt of terrible power strikes down a weak mortal soul."
At-will*Shadow, Necrotic
Standard action
Target: 1 creature
Range: 20
Attack: Constitution vs. Fort
Hit: 1d10+Con necrotic damage
Fear Spell Necromancer attack 1
"You glare at the tragets, revealing to them the terror of death. They flee exactly where you want them"
At-will*Shadow, Fear, Necrotic, Psychic
Standard Action
Target:Creatures in a burst 1 10 squares away.
Attack: Int vs Will
Hit: 1d6+Int psychic damage and you slide the targets a number of squares equal to your Charisma modifier.
Encounter:
Necrotic Vortex Necromancer attack 1
"You call upon dark energies to strike down a group of foes."
Standard Action
Encounter*Shadow, Necrotic,
Close burst 5
Attack: Con vs. Fort
Hit: 2d8+con damage
Mortality Necromancer attack 1
"You impress upon the target that it, too, will eventually die"
Standard Action
Encounter*Shadow, Fear, Necrotic, Psychic
Attack: Int vs Will
Target: 1 creature Range: 10
Hit:The target takes 1d6+Int psychic damage and is immobilized until the end of your next turn
Ray of Enfeeblement
as the wizard power
Daily
Call Forth the Dead Necromancer Attack 1
"You close your eyes and picture the dead foes in your thoughts. Slowly their corpses stir, then stand up to serve you.
You animate up to 3 corpses within 10 squares as Decripit Skeletons, with a power bonus to attack equal to your Cha. You may command them as a standard action using the commands for command undead (1 per standard action). They crumble into dust at the end of the encounter.
What do you think?
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