Saint Mac
First Post
Have a group that has been hacking and slashing through your world? Are they tired? Are you? Then I say let them rule!
One of the fears that strikes many DMs/GMs is that they feel they should know everything and account for any possible situation his or her group may do next. I’m going to assume that you aren’t the ‘live to party kill’ type of person and actually enjoy story telling. If you are that type of DM than you probably need this post more than others. If you are the definition of a true DM, then maybe you need something to freshen things up a bit. For both types, give this a thought or two.
I once had a chance to be a DM for a 3.5 game and I just wanted to give it a try after many years of Player-only game play. Nervous as hell, I thought, why not let them be the true focus of the game? How was I to do that? Then it came to me to put them truly in the middle of it, the story line, the main theme, everything I could. The only way I could think of doing just that is to let they rule something. Here’s what I came up with, paraphrased of course.
At our player creation time, I was asking questions about what kind of character they were putting together to find that "first meeting" spot in my head. I tip my hat to all the times players meet at a local inn, I thought I would put them on a boat that was making a quick portage in a tiny village for supplies. They hopped off and headed for the tavern so the D&D custom start was a complete change. J
After some chatting up and a bit of drinking, they grabbed the only room in town. Awaken at night by three townsfolk, the party is told that the town is populated with vampires. With gifts of silver daggers and healing potions, the company is off to destroy all that live within the small town. Play it as you like, but the three villagers help wipe out every last soulless townsfolk. In the morning, the three take the ship in the morning leaving a small empty village for your party to begin their own world-build campaign.
All I really did was create a shipping random table for boats that float in and out, a few neighboring issues, and some notable NPCs that come to visit this odd place on the way to someplace else. The story lines will come to you quickly as you laugh and have as much fun as they have seeing a place grow on a map.
Change it, revamp it, but enjoy it. It’s supposed to be a fun hobby!
SaintMac
Author Bio: SaintMac is awesome and has been all his life.
One of the fears that strikes many DMs/GMs is that they feel they should know everything and account for any possible situation his or her group may do next. I’m going to assume that you aren’t the ‘live to party kill’ type of person and actually enjoy story telling. If you are that type of DM than you probably need this post more than others. If you are the definition of a true DM, then maybe you need something to freshen things up a bit. For both types, give this a thought or two.
I once had a chance to be a DM for a 3.5 game and I just wanted to give it a try after many years of Player-only game play. Nervous as hell, I thought, why not let them be the true focus of the game? How was I to do that? Then it came to me to put them truly in the middle of it, the story line, the main theme, everything I could. The only way I could think of doing just that is to let they rule something. Here’s what I came up with, paraphrased of course.
At our player creation time, I was asking questions about what kind of character they were putting together to find that "first meeting" spot in my head. I tip my hat to all the times players meet at a local inn, I thought I would put them on a boat that was making a quick portage in a tiny village for supplies. They hopped off and headed for the tavern so the D&D custom start was a complete change. J
After some chatting up and a bit of drinking, they grabbed the only room in town. Awaken at night by three townsfolk, the party is told that the town is populated with vampires. With gifts of silver daggers and healing potions, the company is off to destroy all that live within the small town. Play it as you like, but the three villagers help wipe out every last soulless townsfolk. In the morning, the three take the ship in the morning leaving a small empty village for your party to begin their own world-build campaign.
All I really did was create a shipping random table for boats that float in and out, a few neighboring issues, and some notable NPCs that come to visit this odd place on the way to someplace else. The story lines will come to you quickly as you laugh and have as much fun as they have seeing a place grow on a map.
Change it, revamp it, but enjoy it. It’s supposed to be a fun hobby!
SaintMac
Author Bio: SaintMac is awesome and has been all his life.