Voadam
Legend
Point of order. I assert that B/X was a deadlier edition.
All the save or die and energy drain of AD&D.
3d6 in order with lower stat modifiers in B/X. AD&D had multiple stat options including the amazing best three of 9d6 for top stat, best three of 8d6 for second stat, etc. 1e UA human rolls.
Lower HD across the board for PCs while monsters still had d8 HD.
Clerics in 1e got bonus wisdom spells at 1st level. Clerics could not cast cure light wounds until they got that first once per day spell at 2nd in B/X.
Death at zero hp period, no alternative negative options like in the 1e DMG or in 2e.
Roll your hp at first level in B/X, 1e AD&D UA gave minimum starting hps.
B/X asks What is this PC extra attacks that AD&D speaks of? Oh wait they do have rules for that. "Fighters: As they reach higher levels, fighters will be able to strike more than once per round. A suggested increase is that for every 5 levels above 15th, the fighter gains another attack that round. No more than 4 attacks per round may be gained."
All the save or die and energy drain of AD&D.
3d6 in order with lower stat modifiers in B/X. AD&D had multiple stat options including the amazing best three of 9d6 for top stat, best three of 8d6 for second stat, etc. 1e UA human rolls.
Lower HD across the board for PCs while monsters still had d8 HD.
Clerics in 1e got bonus wisdom spells at 1st level. Clerics could not cast cure light wounds until they got that first once per day spell at 2nd in B/X.
Death at zero hp period, no alternative negative options like in the 1e DMG or in 2e.
Roll your hp at first level in B/X, 1e AD&D UA gave minimum starting hps.
B/X asks What is this PC extra attacks that AD&D speaks of? Oh wait they do have rules for that. "Fighters: As they reach higher levels, fighters will be able to strike more than once per round. A suggested increase is that for every 5 levels above 15th, the fighter gains another attack that round. No more than 4 attacks per round may be gained."