Li Shenron
Legend
Threads like this (http://www.enworld.org/forum/showthread.php?402623-How-do-you-kill-a-10th-level-character/page12) always confirm me that there is hardly a playstyle choice in a RPG that can cause more problems than lethality, if the different players have different preferences or expectations about it!
It seemed to me since the playtest that 5e is clearly more slanted towards low lethality. Perhaps this is the wanted result by the majority of gamers these days, but it's undeniable that others prefer a higher level of lethality, and at the same time 5e promised us high degrees of customizations, so it should be easy to change lethality as well.
In this thread I'd like to hear from everyone what are their typical preferences/expectations on questions such as "how often should the game see a PC die" but also "how often should a TPK happen", "how easy should it be to reverse death" or "how costly should it be to reverse death".
With that, I also want to know how do you achieve those expectations in 5e (in case it doesn't already match them for you), what do you change in the core rules to "dial" the different lethality parameters in your game?
It seemed to me since the playtest that 5e is clearly more slanted towards low lethality. Perhaps this is the wanted result by the majority of gamers these days, but it's undeniable that others prefer a higher level of lethality, and at the same time 5e promised us high degrees of customizations, so it should be easy to change lethality as well.
In this thread I'd like to hear from everyone what are their typical preferences/expectations on questions such as "how often should the game see a PC die" but also "how often should a TPK happen", "how easy should it be to reverse death" or "how costly should it be to reverse death".
With that, I also want to know how do you achieve those expectations in 5e (in case it doesn't already match them for you), what do you change in the core rules to "dial" the different lethality parameters in your game?