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Let's discuss the Mystic v.3
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<blockquote data-quote="the1dean" data-source="post: 7225568" data-attributes="member: 6906969"><p>Thanks for your feedback! While I personally very much sympathize with removing the Psion class, I hesitate to do that because I think a lot of players want something like it. While my party isn't playing the Psion sub-class, I am putting this out there so that other groups with other interests can benefit.</p><p></p><p></p><p></p><p>These are good ideas. In the next version I'll refine the summons flavor and abilities.</p><p></p><p></p><p></p><p>Yes, and this is partly because I instinctively allowed the class that my party isn't playing to keep the OP elements. Summoning is something that I think the mystic shouldn't do as efficiently as other classes, similar to how the mystic healing should be less efficient than the cleric's. The same goes for AOE damage. Because they mystic has such a large number of abilities available at any given time, and also the chance to cast them in fewer turns than other classes, then as a result the funtions the mystic does very well or very efficiently needs to be reduced. Already the Mystic is good at spiking single-point damage. The Mystic is very good at control. So adding very efficient AOE damage I think is too much. You want a new class to have something to add to every situation. You don't want them to be the best in every situation.</p><p></p><p></p><p></p><p>Exactly right. The trick is creating a compelling reason and flavor for these differences. There is this rich history in legend of doing amazing things through incantations while referencing complex tomes. Rare ingredients may be required. This is the domain of magic. It seems to me that magic could produce more complex effects, with multiple elements, and triggers, and what have you. There is also a tradition of telepathy - communicating to other minds and moving objects with just the mind. I think this latter tradition is what WOTC is building on with this class. But the direct influence of the mind would be harder. The effects would necessarily be more straightforward. But performing them would take less preparation. It would be a faster class. I think that WOTC has done a good job of incorporating these elements into the class.</p></blockquote><p></p>
[QUOTE="the1dean, post: 7225568, member: 6906969"] Thanks for your feedback! While I personally very much sympathize with removing the Psion class, I hesitate to do that because I think a lot of players want something like it. While my party isn't playing the Psion sub-class, I am putting this out there so that other groups with other interests can benefit. These are good ideas. In the next version I'll refine the summons flavor and abilities. Yes, and this is partly because I instinctively allowed the class that my party isn't playing to keep the OP elements. Summoning is something that I think the mystic shouldn't do as efficiently as other classes, similar to how the mystic healing should be less efficient than the cleric's. The same goes for AOE damage. Because they mystic has such a large number of abilities available at any given time, and also the chance to cast them in fewer turns than other classes, then as a result the funtions the mystic does very well or very efficiently needs to be reduced. Already the Mystic is good at spiking single-point damage. The Mystic is very good at control. So adding very efficient AOE damage I think is too much. You want a new class to have something to add to every situation. You don't want them to be the best in every situation. Exactly right. The trick is creating a compelling reason and flavor for these differences. There is this rich history in legend of doing amazing things through incantations while referencing complex tomes. Rare ingredients may be required. This is the domain of magic. It seems to me that magic could produce more complex effects, with multiple elements, and triggers, and what have you. There is also a tradition of telepathy - communicating to other minds and moving objects with just the mind. I think this latter tradition is what WOTC is building on with this class. But the direct influence of the mind would be harder. The effects would necessarily be more straightforward. But performing them would take less preparation. It would be a faster class. I think that WOTC has done a good job of incorporating these elements into the class. [/QUOTE]
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