Paizo has a new Pathfinder 2nd Edition blog up, and this time we're taking a look at weapons! We find out about the Simple/Martial/Exotic scale, weapon traits, critical specialization, weapon groups, and weapon quality.
You can read the full article here, but here are the highlights:
You can read the full article here, but here are the highlights:
- Simple weapons have smaller damage dice, while exotic weapons have additional abilities.
- The simple/martial/exotic scale deals with power and flexibility rather than being a regional descriptor.
- Weapon traits --
- Greatswords can switch between piercing and slashing damage; d12 damage
- Bo staff is d8, has reach, parry, and trip, plus the "monk" trait
- Glaive is d8, has reach, "deadly d8" (extra d8s on a critical), forceful (builds up momentum doing extra damage on iterative attacks)
- Twin weapons like saw-toothed safer do more damage if you have two
- Backswing weapons like great club gain accuracy after a miss
- Backstabber weapons like the dog slicer to more damage to flat footed targets
- Agile weapons like the short sword decrease penalties for multiple attacks
- Finesse weapons like the rapier use your Dex mod for attacks
- Two-handed weapons like the bastard sword do more damage with two hands
- Critical specialisation is an unlockable weapon ability which has a special effect.
- Swords make the target flat-footed
- Spears weaken the target's attacks
- Axes damage adjacent targets
- Daggers cause persistent bleed damage
- Clubs knock the target 10 feet
- Weapon quality goes from poor, standard, expert, master, legendary and grants -1 to +3 bonus/penalty to hit.