(un)reason
Legend
Dragon Magazine Issue 183: July 1992
part 6/8
The role of books: Nightseer by Laurell K Hamilton sees another former contributor to the magazine graduate to full-fledged novelist. But not endlessly ongoing increasingly cheesy series, yet. As with R. A. Salvadore, this may well actually be better, and is certainly less formulaic than later works. The world-building certainly sounds interesting.
Doomsday exam by Nick Pollota is a book from the Bureau 13 RPG. Like the old J. Eric Holmes stories, it plays very much like the game it's based upon, to the point where it really doesn't fit the novel format very well. Converted campaign notes do not often good stories make.
Evil Ascending by Michael A Stackpole is a book based on the Dark Conspiracy game. It does rather better, with characters who aren't all joined at the hip, have proper personalities, and maintain a fairly consistent story tone. Still plenty of room for egregious violence and quippy pop culture references though, which is all to the good.
Two-bit heroes by Doris Egan takes a similar start to Christopher Stasheff's warlock series, that of one planet in a sci-fi universe where magic works, and then runs in a completely different direction with it, turning the story into a swashbuckling robin hood analogue. This also looks like turning into a longrunning series.
River rats by Caroline Stevermer follows a steamboat manned entirely by kids in a postapocalyptic mississippi. Given the setting, comparison with the works of Mark Twain seems inevitable. It probably isn't that compatible with gamma world's gonzo tone, but then, most post apocalypse is more serious than gamma world. This is probably a good thing.
The modular man by Roger Macbride Allen is a nice bit of speculative sci-fi about the effects of robotics which you can upload your mind into. It revolves around a murder case where a man was killed by his robot after transferring his memory into it, which may well have been suicide, but does it count as suicide in this instance? Other players in the story have similarly complex relationships with their gadgetry.
part 6/8
The role of books: Nightseer by Laurell K Hamilton sees another former contributor to the magazine graduate to full-fledged novelist. But not endlessly ongoing increasingly cheesy series, yet. As with R. A. Salvadore, this may well actually be better, and is certainly less formulaic than later works. The world-building certainly sounds interesting.
Doomsday exam by Nick Pollota is a book from the Bureau 13 RPG. Like the old J. Eric Holmes stories, it plays very much like the game it's based upon, to the point where it really doesn't fit the novel format very well. Converted campaign notes do not often good stories make.
Evil Ascending by Michael A Stackpole is a book based on the Dark Conspiracy game. It does rather better, with characters who aren't all joined at the hip, have proper personalities, and maintain a fairly consistent story tone. Still plenty of room for egregious violence and quippy pop culture references though, which is all to the good.
Two-bit heroes by Doris Egan takes a similar start to Christopher Stasheff's warlock series, that of one planet in a sci-fi universe where magic works, and then runs in a completely different direction with it, turning the story into a swashbuckling robin hood analogue. This also looks like turning into a longrunning series.
River rats by Caroline Stevermer follows a steamboat manned entirely by kids in a postapocalyptic mississippi. Given the setting, comparison with the works of Mark Twain seems inevitable. It probably isn't that compatible with gamma world's gonzo tone, but then, most post apocalypse is more serious than gamma world. This is probably a good thing.
The modular man by Roger Macbride Allen is a nice bit of speculative sci-fi about the effects of robotics which you can upload your mind into. It revolves around a murder case where a man was killed by his robot after transferring his memory into it, which may well have been suicide, but does it count as suicide in this instance? Other players in the story have similarly complex relationships with their gadgetry.