(un)reason
Legend
Dragon Magazine Issue 242: December 1997
part 2/8
Forum: Chad Dukes gives us another good reason to recruit new players. It lets you see things through their eyes, enjoy all the old tricks as if they're new, face all the old monsters as if they're a real threat, etc etc. I quite agree. A game is more fun when it's not with the same people year in, year out.
James Thompson dislikes bringing back 1e cavaliers and allowing paladin/bards. But multiclassing for humans is not an inherently bad idea. It's still probably better than the current solution, even with it's flaws.
Brian Frink picks apart the fearmongering over paladin/bards. Like ranger/druid, that's a technically impossible and very hard to qualify for combination. What kind of god could sponsor that?
Timothy Eccles tries to apologize for slavery. Just because we think it's wrong, doesn't mean all cultures think it's wrong. Plus ancient villains ought to learn that reliability (up to a point) is a far better policy that killing your underlings after a first infraction. That will not lead to loyal minions. Unless you live in a universe where the 80's cartoon attitude is what gets you optimum success in life.
Anton J. Uselmann promotes straight talking in dealing with disruptive players. Tell them they're being a problem in no uncertain terms before trying anything else. A lot of the time, that will fix things, particularly if everyone else in the group backs you up and says that behaviour is not acceptable. Peer pressure can be used for good or ill.
Bruce F. Beyers defends his praise of the cavalier. They do have a unique niche to fill, and they can't specialise in weapons, at least not the paladin ones (and who'd want to play any other type) That said, there still some abominations of classes out there.
Daniel Ingraham is another person rebutting Bruce. An ultimate warrior would not be good for the game. The classes are meant to be balanced with one-another, and they should all be able to contribute to a party, albeit in different ways.
Charlie Martin-Brooks thinks thieves cant should have variants for races other than humans. Really, it's never worked as a separate language, and it's no wonder it's another thing on the chopping block.
Arthur D. Reynolds analyses how scary issue 238's specialisation rules are. Frankly, what regular monster can face up to that. This is the problem with houserules that grant more power. Once you get to a certain degree, the game ceases to be fun due to lack of decent challenges. You price yourself out of the market. Now you'll have to start again in some other field.
Ushio & Tora? Looks like we're seeing the real takeoff point of the process that'll result in RPG's and anime sharing the same shops, and much of the same fanbase. Well, since the mainstream shops have abandoned us, It's back to the comic and hobby stores. Still, that also means the ground is laid for Exalted to become a hit, so it's not all bad.
part 2/8
Forum: Chad Dukes gives us another good reason to recruit new players. It lets you see things through their eyes, enjoy all the old tricks as if they're new, face all the old monsters as if they're a real threat, etc etc. I quite agree. A game is more fun when it's not with the same people year in, year out.
James Thompson dislikes bringing back 1e cavaliers and allowing paladin/bards. But multiclassing for humans is not an inherently bad idea. It's still probably better than the current solution, even with it's flaws.
Brian Frink picks apart the fearmongering over paladin/bards. Like ranger/druid, that's a technically impossible and very hard to qualify for combination. What kind of god could sponsor that?
Timothy Eccles tries to apologize for slavery. Just because we think it's wrong, doesn't mean all cultures think it's wrong. Plus ancient villains ought to learn that reliability (up to a point) is a far better policy that killing your underlings after a first infraction. That will not lead to loyal minions. Unless you live in a universe where the 80's cartoon attitude is what gets you optimum success in life.
Anton J. Uselmann promotes straight talking in dealing with disruptive players. Tell them they're being a problem in no uncertain terms before trying anything else. A lot of the time, that will fix things, particularly if everyone else in the group backs you up and says that behaviour is not acceptable. Peer pressure can be used for good or ill.
Bruce F. Beyers defends his praise of the cavalier. They do have a unique niche to fill, and they can't specialise in weapons, at least not the paladin ones (and who'd want to play any other type) That said, there still some abominations of classes out there.
Daniel Ingraham is another person rebutting Bruce. An ultimate warrior would not be good for the game. The classes are meant to be balanced with one-another, and they should all be able to contribute to a party, albeit in different ways.
Charlie Martin-Brooks thinks thieves cant should have variants for races other than humans. Really, it's never worked as a separate language, and it's no wonder it's another thing on the chopping block.
Arthur D. Reynolds analyses how scary issue 238's specialisation rules are. Frankly, what regular monster can face up to that. This is the problem with houserules that grant more power. Once you get to a certain degree, the game ceases to be fun due to lack of decent challenges. You price yourself out of the market. Now you'll have to start again in some other field.
Ushio & Tora? Looks like we're seeing the real takeoff point of the process that'll result in RPG's and anime sharing the same shops, and much of the same fanbase. Well, since the mainstream shops have abandoned us, It's back to the comic and hobby stores. Still, that also means the ground is laid for Exalted to become a hit, so it's not all bad.