(un)reason
Legend
Dragon Issue 307: May 2003
part 9/9
Sage advice: What counts as too crap an ability spread. Do you have to meet both the conditions or just one (Just one. Bow before our mercy, that you should be permitted to abort unviable adventurers before they are even born. We had to face a lot of opposition to get you that right.)
When do devoted defenders get AC bonuses (Whenever actively defending someone. This means they need to stick near them or use a reach weapon to stay in range.)
Page 59 of the ELH includes the bonuses from ability scores, right (yes)
Do specialist wizards with improved spell capacity get the bonus spell at each level (Yes. Nearly double the benefit from each feat, triple if they hyperspecialise. Another way that wizards blow other spellcasters away at epic level. Clerics get domain spells as well. )
Does a tattooed monk have to take the same tattoo more than once to increase the benefits (no. It scales with level, just not directly. )
What's the difference between a knowledge check and a bardic knowledge check (different sources, different DC scale criteria, different applications. They're completely different. How could you confuse them.)
Does a loremaster add their level to all knowledge checks (No. Once again, you completely misunderstand. It's just another bardic lore variant.)
How often can a rogue sneak attack in the dark if the enemies can't see them (Constantly. Very scary indeed. )
Can a barbarian use their dex bonus while climbing or grappling. (no)
How does an arcane trickster's impromptu sneak attack work (Full attack, only one does the extra damage. Best make it the first one)
Can an assassinated character be raised (Their death attack doesn't have the Death descriptor, so no. It just kills you, it doesn't make you harder to bring back.)
Nodwick goes from facing undeath, to just facing death. This is not an improvement. At least if you become undead you get plenty of time to think.
The articles this month are mostly very good, but for some reason, the 3.5 teasers showcase my absolute least favourite parts of the changes they're going to make. This gives me an exaggerated sense of pessimism about the future as we finish this issue, especially as the themed material details a world so very different from their general direction at the moment. Once again I have to press on despite a fair amount of trepidation about the near future. Maybe they've saved the cool teasers for the next issue.
part 9/9
Sage advice: What counts as too crap an ability spread. Do you have to meet both the conditions or just one (Just one. Bow before our mercy, that you should be permitted to abort unviable adventurers before they are even born. We had to face a lot of opposition to get you that right.)
When do devoted defenders get AC bonuses (Whenever actively defending someone. This means they need to stick near them or use a reach weapon to stay in range.)
Page 59 of the ELH includes the bonuses from ability scores, right (yes)
Do specialist wizards with improved spell capacity get the bonus spell at each level (Yes. Nearly double the benefit from each feat, triple if they hyperspecialise. Another way that wizards blow other spellcasters away at epic level. Clerics get domain spells as well. )
Does a tattooed monk have to take the same tattoo more than once to increase the benefits (no. It scales with level, just not directly. )
What's the difference between a knowledge check and a bardic knowledge check (different sources, different DC scale criteria, different applications. They're completely different. How could you confuse them.)
Does a loremaster add their level to all knowledge checks (No. Once again, you completely misunderstand. It's just another bardic lore variant.)
How often can a rogue sneak attack in the dark if the enemies can't see them (Constantly. Very scary indeed. )
Can a barbarian use their dex bonus while climbing or grappling. (no)
How does an arcane trickster's impromptu sneak attack work (Full attack, only one does the extra damage. Best make it the first one)
Can an assassinated character be raised (Their death attack doesn't have the Death descriptor, so no. It just kills you, it doesn't make you harder to bring back.)
Nodwick goes from facing undeath, to just facing death. This is not an improvement. At least if you become undead you get plenty of time to think.
The articles this month are mostly very good, but for some reason, the 3.5 teasers showcase my absolute least favourite parts of the changes they're going to make. This gives me an exaggerated sense of pessimism about the future as we finish this issue, especially as the themed material details a world so very different from their general direction at the moment. Once again I have to press on despite a fair amount of trepidation about the near future. Maybe they've saved the cool teasers for the next issue.