(un)reason
Legend
Dragon Issue 98: June 1985
part 1/3
100 pages. So they've reached the ripe old age of 9. Not that significant a birthday. They're gonna save up the fireworks for the big one oh oh. Unfortunately, they've had to deal with rather a lot of complaints who didn't get the joke in their april issue, so they intend to scale back on that a bit. Boo. We are getting a special feature for gamma world, and lots of new tricks for dragons, so this is probably still salvageable. Is this going to be a decent warm-up party, or a damp squib? Only one way to find out.
In this issue:
Warhammer fantasy battle 2nd edition! Bright red advert! That makes everything look more amazing! Just count yourself lucky we're not using ALL CAPS as well!
Letters: Two letters quibbling over What good PC's are made of. Once you start multiclassing, there's too many combinations for one article to cover. You'll have to skip the random rolls and think stuff up yourself.
A letter asking how goristroi can use magic if they're so stupid. That's the advantage of being innately magical. You can just do it with a brief exercise of will, without spending years poring over scrolls learning ancient languages and precise sequences of actions. Don't you just envy them? Oh, wait, that's a sin. Just another way they have to lure you into damnation. Go on, introduce warlocks into your game. You know you want too.
A letter asking why halflings can't learn forgery. Because they can't become assassins, you dumbass.
A letter asking if solars have an AC of 9 or -9. The MM2 got it wrong. Gary will have to rant at his editor again.
A letter curious about who the person is reflected in the dragon's scales last issue. An excellent question, that they cannot answer.
Some quibbling about the new rules. All based around a basic misunderstanding. Again. :sigh:
Tailor made treasure: It's dragon special time! So, why exactly do dragons covet treasure, and how the hell do they get it transported and properly piled up to form a proper hoard? A very good question. Not all of them can be as lucky as Smaug and get a whole prepotted hoard in one foul swoop. This is definitely something that can be brutally picked apart with a little logic. Fortunately, there are quite a few solutions, from extorting the local countryside, to sniffing out veins of gold and ripping them from the ground with your own gigantic talons. This article basically boils down to another one of those encouragements to develop backstory, do some worldbuilding, and personalize stuff for your game, rather than just relying on the random tables. Fun stuff, but not exactly groundbreaking. You'll have to put in quite a bit of effort to find a spin that makes this trope fresh and coherent.
The magic of dragon teeth: Ahh, this old bit of wacky greek mythology makes it's way into D&D. Wanna take the teeth from a fallen dragon and use it to make your own army of devoted warriors? I'm afraid you'll need a wizard capable of casting 7th level spells to facilitate it. Like the dragonscale armor a few years ago, the results aren't objectively terrible, but they're certainly not worth the time and expense when you consider the other paths you have to obscenely powered stuff at that level. Personally, I'd ignore a big chunk of those requirements, to make the cool bits more accessable. So another article that has definite potential, but doesn't quite hit the button for me. Some people like fixer-uppers. Can't say I'm in the mood right now.
Dragon damage revised: And here we have another power-up for dragons. You know, they really ought to get more badass as they get older. A reasonable premise. However, it then makes a quite surprising assumption, that different sizes of dragons of the same colour are actually different species, rather than the same species at different stages of growth. So you have 3x3 matrixes with a certain degree of overlap. I'm more bemused by this than anything, as it's a case of having not even considered that someone could interpret the monster descriptions that way. Huh. Well, my mind is certainly expanded. Goes to show how you can be constrained by automatic assumptions without even realizing it. Interesting, if not in the way I expected.
The dragons of krynn: Ahh, now this is no surprise at all. I mean, their new setting has Dragon in the title. Of course they're going to do some stuff on it. So they talk about how krynnish dragons behave. Thanks to the influence of their gods, they associate a lot more closely with mortals than the usual dragon, with Takhisis in particular trying to make them an integral part of her world-conquering armies. We start to see the curious combination of epic storyline, at surprisingly low level that defines dragonlance, with becoming a dragonrider and having flying lance battles with your enemies an entirely achievable goal for a PC. A good reminder that many of the ideas that made up the setting were awesome, it was just the implementation (and the other, not so awesome ideas) that were the problem. There's definitely some salvagable material here, and it's also a good bit of promotion, making the setting seem full of possibilities. I'm quite positive about this one, and it's a solid finish to our themed section.
Creative magic items: Blah blah, don't just rely on the items in the book, make your own, plenty of spells and monster powers to convert if you're short of ideas, blah blah, common sense, game balance, watch out for unexpected ramifications, make magic items hard to destroy, blah blah. Seen it all before, probably will do so again.
Detailing a fantasy world: Our PbP creator continues to chatter about his worldbuilding, giving us lots of familiar advice about the techniques you use to build a large setting, but being annoyingly vague about the world of Talara (spoilers, blah blah blah) that he actually created. This is a definite case where it's not that the article is bad, but it keeps on talking about the stuff that I already know, and evading the stuff I really want to hear about, like a political speech or something. Which is really rather frustrating. I guess you'd have to play the game to find that stuff out. Which obviously I can't do anymore. A whole world developed in great detail that never got published products, that has no net presence at all. (as I found when I tried to google it. ) Jim, and WotC people, if you're reading this, there are some people who would be interested in seeing the campaign notes for this released, if you still have them.
Wabbit Wampage! The game of bunnies with chainsaws, and whatever else they can get their paws on. Very amusing.
part 1/3
100 pages. So they've reached the ripe old age of 9. Not that significant a birthday. They're gonna save up the fireworks for the big one oh oh. Unfortunately, they've had to deal with rather a lot of complaints who didn't get the joke in their april issue, so they intend to scale back on that a bit. Boo. We are getting a special feature for gamma world, and lots of new tricks for dragons, so this is probably still salvageable. Is this going to be a decent warm-up party, or a damp squib? Only one way to find out.
In this issue:
Warhammer fantasy battle 2nd edition! Bright red advert! That makes everything look more amazing! Just count yourself lucky we're not using ALL CAPS as well!
Letters: Two letters quibbling over What good PC's are made of. Once you start multiclassing, there's too many combinations for one article to cover. You'll have to skip the random rolls and think stuff up yourself.
A letter asking how goristroi can use magic if they're so stupid. That's the advantage of being innately magical. You can just do it with a brief exercise of will, without spending years poring over scrolls learning ancient languages and precise sequences of actions. Don't you just envy them? Oh, wait, that's a sin. Just another way they have to lure you into damnation. Go on, introduce warlocks into your game. You know you want too.
A letter asking why halflings can't learn forgery. Because they can't become assassins, you dumbass.
A letter asking if solars have an AC of 9 or -9. The MM2 got it wrong. Gary will have to rant at his editor again.
A letter curious about who the person is reflected in the dragon's scales last issue. An excellent question, that they cannot answer.
Some quibbling about the new rules. All based around a basic misunderstanding. Again. :sigh:
Tailor made treasure: It's dragon special time! So, why exactly do dragons covet treasure, and how the hell do they get it transported and properly piled up to form a proper hoard? A very good question. Not all of them can be as lucky as Smaug and get a whole prepotted hoard in one foul swoop. This is definitely something that can be brutally picked apart with a little logic. Fortunately, there are quite a few solutions, from extorting the local countryside, to sniffing out veins of gold and ripping them from the ground with your own gigantic talons. This article basically boils down to another one of those encouragements to develop backstory, do some worldbuilding, and personalize stuff for your game, rather than just relying on the random tables. Fun stuff, but not exactly groundbreaking. You'll have to put in quite a bit of effort to find a spin that makes this trope fresh and coherent.
The magic of dragon teeth: Ahh, this old bit of wacky greek mythology makes it's way into D&D. Wanna take the teeth from a fallen dragon and use it to make your own army of devoted warriors? I'm afraid you'll need a wizard capable of casting 7th level spells to facilitate it. Like the dragonscale armor a few years ago, the results aren't objectively terrible, but they're certainly not worth the time and expense when you consider the other paths you have to obscenely powered stuff at that level. Personally, I'd ignore a big chunk of those requirements, to make the cool bits more accessable. So another article that has definite potential, but doesn't quite hit the button for me. Some people like fixer-uppers. Can't say I'm in the mood right now.
Dragon damage revised: And here we have another power-up for dragons. You know, they really ought to get more badass as they get older. A reasonable premise. However, it then makes a quite surprising assumption, that different sizes of dragons of the same colour are actually different species, rather than the same species at different stages of growth. So you have 3x3 matrixes with a certain degree of overlap. I'm more bemused by this than anything, as it's a case of having not even considered that someone could interpret the monster descriptions that way. Huh. Well, my mind is certainly expanded. Goes to show how you can be constrained by automatic assumptions without even realizing it. Interesting, if not in the way I expected.
The dragons of krynn: Ahh, now this is no surprise at all. I mean, their new setting has Dragon in the title. Of course they're going to do some stuff on it. So they talk about how krynnish dragons behave. Thanks to the influence of their gods, they associate a lot more closely with mortals than the usual dragon, with Takhisis in particular trying to make them an integral part of her world-conquering armies. We start to see the curious combination of epic storyline, at surprisingly low level that defines dragonlance, with becoming a dragonrider and having flying lance battles with your enemies an entirely achievable goal for a PC. A good reminder that many of the ideas that made up the setting were awesome, it was just the implementation (and the other, not so awesome ideas) that were the problem. There's definitely some salvagable material here, and it's also a good bit of promotion, making the setting seem full of possibilities. I'm quite positive about this one, and it's a solid finish to our themed section.
Creative magic items: Blah blah, don't just rely on the items in the book, make your own, plenty of spells and monster powers to convert if you're short of ideas, blah blah, common sense, game balance, watch out for unexpected ramifications, make magic items hard to destroy, blah blah. Seen it all before, probably will do so again.
Detailing a fantasy world: Our PbP creator continues to chatter about his worldbuilding, giving us lots of familiar advice about the techniques you use to build a large setting, but being annoyingly vague about the world of Talara (spoilers, blah blah blah) that he actually created. This is a definite case where it's not that the article is bad, but it keeps on talking about the stuff that I already know, and evading the stuff I really want to hear about, like a political speech or something. Which is really rather frustrating. I guess you'd have to play the game to find that stuff out. Which obviously I can't do anymore. A whole world developed in great detail that never got published products, that has no net presence at all. (as I found when I tried to google it. ) Jim, and WotC people, if you're reading this, there are some people who would be interested in seeing the campaign notes for this released, if you still have them.
Wabbit Wampage! The game of bunnies with chainsaws, and whatever else they can get their paws on. Very amusing.